/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "sword25/gfx/panel.h" #include "sword25/kernel/inputpersistenceblock.h" #include "sword25/kernel/outputpersistenceblock.h" #include "sword25/gfx/graphicengine.h" #include "sword25/gfx/image/image.h" namespace Sword25 { // ----------------------------------------------------------------------------- #define BS_LOG_PREFIX "PANEL" // ----------------------------------------------------------------------------- // Construction/Destruction // ----------------------------------------------------------------------------- Panel::Panel(RenderObjectPtr parentPtr, int width, int height, uint color) : RenderObject(parentPtr, RenderObject::TYPE_PANEL), _color(color) { _initSuccess = false; _width = width; _height = height; if (_width < 0) { BS_LOG_ERRORLN("Tried to initialise a panel with an invalid width (%d).", _width); return; } if (_height < 0) { BS_LOG_ERRORLN("Tried to initialise a panel with an invalid height (%d).", _height); return; } _initSuccess = true; } // ----------------------------------------------------------------------------- Panel::Panel(InputPersistenceBlock &reader, RenderObjectPtr parentPtr, uint handle) : RenderObject(parentPtr, RenderObject::TYPE_PANEL, handle) { _initSuccess = unpersist(reader); } // ----------------------------------------------------------------------------- Panel::~Panel() { } // ----------------------------------------------------------------------------- // Rendern // ----------------------------------------------------------------------------- bool Panel::doRender() { // Falls der Alphawert 0 ist, ist das Panel komplett durchsichtig und es muss nichts gezeichnet werden. if (_color >> 24 == 0) return true; GraphicEngine *gfxPtr = Kernel::GetInstance()->GetGfx(); BS_ASSERT(gfxPtr); return gfxPtr->fill(&_bbox, _color); } // ----------------------------------------------------------------------------- // Persistenz // ----------------------------------------------------------------------------- bool Panel::persist(OutputPersistenceBlock &writer) { bool result = true; result &= RenderObject::persist(writer); writer.write(_color); result &= RenderObject::persistChildren(writer); return result; } // ----------------------------------------------------------------------------- bool Panel::unpersist(InputPersistenceBlock &reader) { bool result = true; result &= RenderObject::unpersist(reader); uint color; reader.read(color); setColor(color); result &= RenderObject::unpersistChildren(reader); return reader.isGood() && result; } } // End of namespace Sword25