// ----------------------------------------------------------------------------- // This file is part of Broken Sword 2.5 // Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer // // Broken Sword 2.5 is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Broken Sword 2.5 is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Broken Sword 2.5; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // ----------------------------------------------------------------------------- #ifndef SWORD25_PANEL_H #define SWORD25_PANEL_H // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "sword25/kernel/common.h" #include "sword25/gfx/renderobject.h" // ----------------------------------------------------------------------------- // Class Definition // ----------------------------------------------------------------------------- class BS_Panel : public BS_RenderObject { friend class BS_RenderObject; private: BS_Panel(BS_RenderObjectPtr ParentPtr, int Width, int Height, unsigned int Color); BS_Panel(BS_InputPersistenceBlock & Reader, BS_RenderObjectPtr ParentPtr, unsigned int Handle); public: virtual ~BS_Panel(); unsigned int GetColor() const { return m_Color; } void SetColor(unsigned int Color) { m_Color = Color; ForceRefresh(); } virtual bool Persist(BS_OutputPersistenceBlock & Writer); virtual bool Unpersist(BS_InputPersistenceBlock & Reader); protected: virtual bool DoRender(); private: unsigned int m_Color; }; #endif