// ----------------------------------------------------------------------------- // This file is part of Broken Sword 2.5 // Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer // // Broken Sword 2.5 is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Broken Sword 2.5 is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Broken Sword 2.5; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // ----------------------------------------------------------------------------- #ifndef SWORD25_RENDER_OBJECT_PTR_H #define SWORD25_RENDER_OBJECT_PTR_H // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "sword25/kernel/common.h" #include "sword25/gfx/renderobjectregistry.h" // ----------------------------------------------------------------------------- // Forward Declarations // ----------------------------------------------------------------------------- class BS_RenderObject; // ----------------------------------------------------------------------------- // Klassendeklaration // ----------------------------------------------------------------------------- template class BS_RenderObjectPtr { public: BS_RenderObjectPtr() : m_Handle(0) {} BS_RenderObjectPtr(unsigned int Handle) : m_Handle(Handle) {} BS_RenderObjectPtr(BS_RenderObject * RenderObjectPtr) { m_Handle = RenderObjectPtr->GetHandle(); } T * operator->() const { return static_cast(BS_RenderObjectRegistry::GetInstance().ResolveHandle(m_Handle)); } bool operator==(const BS_RenderObjectPtr & other) { return m_Handle == other.m_Handle; } bool IsValid() const { return BS_RenderObjectRegistry::GetInstance().ResolveHandle(m_Handle) != 0; } void Erase() { delete static_cast(BS_RenderObjectRegistry::GetInstance().ResolveHandle(m_Handle)); m_Handle = 0; } private: unsigned int m_Handle; }; #endif