/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #include "sword25/gfx/renderobjectregistry.h" // TODO: Destroy the singletons when closing the engine; // even better, turn them into non-singleton members of // e.g. Sword25Engine. DECLARE_SINGLETON(Sword25::RenderObjectRegistry) namespace Sword25 { #define BS_LOG_PREFIX "RENDEROBJECTREGISTRY" void RenderObjectRegistry::logErrorLn(const char *message) const { BS_LOG_ERRORLN(message); } void RenderObjectRegistry::logWarningLn(const char *message) const { BS_LOG_WARNINGLN(message); } } // End of namespace Sword25