/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_STATIC_BITMAP_H #define SWORD25_STATIC_BITMAP_H #include "sword25/kernel/common.h" #include "sword25/gfx/bitmap.h" namespace Sword25 { class StaticBitmap : public Bitmap { friend class RenderObject; private: /** @remark Filename muss absoluter Pfad sein */ StaticBitmap(RenderObjectPtr parentPtr, const Common::String &filename); StaticBitmap(InputPersistenceBlock &reader, RenderObjectPtr parentPtr, uint handle); public: virtual ~StaticBitmap(); virtual uint getPixel(int x, int y) const; virtual bool setContent(const byte *pixeldata, uint size, uint offset, uint stride); virtual bool isScalingAllowed() const; virtual bool isAlphaAllowed() const; virtual bool isColorModulationAllowed() const; virtual bool isSetContentAllowed() const { return false; } virtual bool persist(OutputPersistenceBlock &writer); virtual bool unpersist(InputPersistenceBlock &reader); protected: virtual bool doRender(); private: Common::String _resourceFilename; bool initBitmapResource(const Common::String &filename); }; } // End of namespace Sword25 #endif