/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "common/ptr.h" #include "common/str.h" #include "sword25/kernel/common.h" #include "sword25/kernel/kernel.h" #include "sword25/kernel/callbackregistry.h" #include "sword25/script/script.h" #include "sword25/script/luabindhelper.h" #include "sword25/script/luacallback.h" #include "sword25/input/inputengine.h" #define BS_LOG_PREFIX "INPUTENGINE" namespace Sword25 { using namespace Lua; // ----------------------------------------------------------------------------- // Callback-Objekte // ----------------------------------------------------------------------------- static void TheCharacterCallback(int Character); static void TheCommandCallback(int Command); namespace { class CharacterCallbackClass : public LuaCallback { public: CharacterCallbackClass(lua_State *L) : LuaCallback(L) {}; Common::String Character; protected: int PreFunctionInvokation(lua_State *L) { lua_pushstring(L, Character.c_str()); return 1; } }; Common::SharedPtr CharacterCallbackPtr; // ----------------------------------------------------------------------------- class CommandCallbackClass : public LuaCallback { public: CommandCallbackClass(lua_State *L) : LuaCallback(L) { Command = InputEngine::KEY_COMMAND_BACKSPACE; } InputEngine::KEY_COMMANDS Command; protected: int PreFunctionInvokation(lua_State *L) { lua_pushnumber(L, Command); return 1; } }; Common::SharedPtr CommandCallbackPtr; // ------------------------------------------------------------------------- struct CallbackfunctionRegisterer { CallbackfunctionRegisterer() { CallbackRegistry::getInstance().registerCallbackFunction("LuaCommandCB", TheCommandCallback); CallbackRegistry::getInstance().registerCallbackFunction("LuaCharacterCB", TheCharacterCallback); } }; static CallbackfunctionRegisterer Instance; } // ----------------------------------------------------------------------------- static InputEngine *GetIE() { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); InputEngine *pIE = static_cast(pKernel->GetService("input")); BS_ASSERT(pIE); return pIE; } // ----------------------------------------------------------------------------- static int Init(lua_State *L) { InputEngine *pIE = GetIE(); lua_pushbooleancpp(L, pIE->Init()); return 1; } // ----------------------------------------------------------------------------- static int Update(lua_State *L) { InputEngine *pIE = GetIE(); // Beim ersten Aufruf der Update()-Methode werden die beiden Callbacks am Input-Objekt registriert. // Dieses kann nicht in _RegisterScriptBindings() passieren, da diese Funktion vom Konstruktor der abstrakten Basisklasse aufgerufen wird und die // Register...()-Methoden abstrakt sind, im Konstruktor der Basisklasse also nicht aufgerufen werden können. static bool FirstCall = true; if (FirstCall) { FirstCall = false; pIE->RegisterCharacterCallback(TheCharacterCallback); pIE->RegisterCommandCallback(TheCommandCallback); } pIE->Update(); return 0; } // ----------------------------------------------------------------------------- static int IsLeftMouseDown(lua_State *L) { InputEngine *pIE = GetIE(); lua_pushbooleancpp(L, pIE->IsLeftMouseDown()); return 1; } // ----------------------------------------------------------------------------- static int IsRightMouseDown(lua_State *L) { InputEngine *pIE = GetIE(); lua_pushbooleancpp(L, pIE->IsRightMouseDown()); return 1; } // ----------------------------------------------------------------------------- static int WasLeftMouseDown(lua_State *L) { InputEngine *pIE = GetIE(); lua_pushbooleancpp(L, pIE->WasLeftMouseDown()); return 1; } // ----------------------------------------------------------------------------- static int WasRightMouseDown(lua_State *L) { InputEngine *pIE = GetIE(); lua_pushbooleancpp(L, pIE->WasRightMouseDown()); return 1; } // ----------------------------------------------------------------------------- static int IsLeftDoubleClick(lua_State *L) { InputEngine *pIE = GetIE(); lua_pushbooleancpp(L, pIE->IsLeftDoubleClick()); return 1; } // ----------------------------------------------------------------------------- static int GetMouseX(lua_State *L) { InputEngine *pIE = GetIE(); lua_pushnumber(L, pIE->GetMouseX()); return 1; } // ----------------------------------------------------------------------------- static int GetMouseY(lua_State *L) { InputEngine *pIE = GetIE(); lua_pushnumber(L, pIE->GetMouseY()); return 1; } // ----------------------------------------------------------------------------- static int IsKeyDown(lua_State *L) { InputEngine *pIE = GetIE(); lua_pushbooleancpp(L, pIE->IsKeyDown((uint) luaL_checknumber(L, 1))); return 1; } // ----------------------------------------------------------------------------- static int WasKeyDown(lua_State *L) { InputEngine *pIE = GetIE(); lua_pushbooleancpp(L, pIE->WasKeyDown((uint) luaL_checknumber(L, 1))); return 1; } // ----------------------------------------------------------------------------- static int SetMouseX(lua_State *L) { InputEngine *pIE = GetIE(); pIE->SetMouseX((int) luaL_checknumber(L, 1)); return 0; } // ----------------------------------------------------------------------------- static int SetMouseY(lua_State *L) { InputEngine *pIE = GetIE(); pIE->SetMouseY((int) luaL_checknumber(L, 1)); return 0; } // ----------------------------------------------------------------------------- static void TheCharacterCallback(int Character) { CharacterCallbackPtr->Character = static_cast(Character); lua_State *L = static_cast(Kernel::GetInstance()->GetScript()->GetScriptObject()); CharacterCallbackPtr->InvokeCallbackFunctions(L, 1); } // ----------------------------------------------------------------------------- static int RegisterCharacterCallback(lua_State *L) { luaL_checktype(L, 1, LUA_TFUNCTION); CharacterCallbackPtr->RegisterCallbackFunction(L, 1); return 0; } // ----------------------------------------------------------------------------- static int UnregisterCharacterCallback(lua_State *L) { luaL_checktype(L, 1, LUA_TFUNCTION); CharacterCallbackPtr->UnregisterCallbackFunction(L, 1); return 0; } // ----------------------------------------------------------------------------- static void TheCommandCallback(int Command) { CommandCallbackPtr->Command = static_cast(Command); lua_State *L = static_cast(Kernel::GetInstance()->GetScript()->GetScriptObject()); CommandCallbackPtr->InvokeCallbackFunctions(L, 1); } // ----------------------------------------------------------------------------- static int RegisterCommandCallback(lua_State *L) { luaL_checktype(L, 1, LUA_TFUNCTION); CommandCallbackPtr->RegisterCallbackFunction(L, 1); return 0; } // ----------------------------------------------------------------------------- static int UnregisterCommandCallback(lua_State *L) { luaL_checktype(L, 1, LUA_TFUNCTION); CommandCallbackPtr->UnregisterCallbackFunction(L, 1); return 0; } // ----------------------------------------------------------------------------- static const char *PACKAGE_LIBRARY_NAME = "Input"; static const luaL_reg PACKAGE_FUNCTIONS[] = { {"Init", Init}, {"Update", Update}, {"IsLeftMouseDown", IsLeftMouseDown}, {"IsRightMouseDown", IsRightMouseDown}, {"WasLeftMouseDown", WasLeftMouseDown}, {"WasRightMouseDown", WasRightMouseDown}, {"IsLeftDoubleClick", IsLeftDoubleClick}, {"GetMouseX", GetMouseX}, {"GetMouseY", GetMouseY}, {"SetMouseX", SetMouseX}, {"SetMouseY", SetMouseY}, {"IsKeyDown", IsKeyDown}, {"WasKeyDown", WasKeyDown}, {"RegisterCharacterCallback", RegisterCharacterCallback}, {"UnregisterCharacterCallback", UnregisterCharacterCallback}, {"RegisterCommandCallback", RegisterCommandCallback}, {"UnregisterCommandCallback", UnregisterCommandCallback}, {0, 0} }; #define X(k) {"KEY_" #k, InputEngine::KEY_##k} #define Y(k) {"KEY_COMMAND_" #k, InputEngine::KEY_COMMAND_##k} static const lua_constant_reg PACKAGE_CONSTANTS[] = { X(BACKSPACE), X(TAB), X(CLEAR), X(RETURN), X(PAUSE), X(CAPSLOCK), X(ESCAPE), X(SPACE), X(PAGEUP), X(PAGEDOWN), X(END), X(HOME), X(LEFT), X(UP), X(RIGHT), X(DOWN), X(PRINTSCREEN), X(INSERT), X(DELETE), X(0), X(1), X(2), X(3), X(4), X(5), X(6), X(7), X(8), X(9), X(A), X(B), X(C), X(D), X(E), X(F), X(G), X(H), X(I), X(J), X(K), X(L), X(M), X(N), X(O), X(P), X(Q), X(R), X(S), X(T), X(U), X(V), X(W), X(X), X(Y), X(Z), X(NUMPAD0), X(NUMPAD1), X(NUMPAD2), X(NUMPAD3), X(NUMPAD4), X(NUMPAD5), X(NUMPAD6), X(NUMPAD7), X(NUMPAD8), X(NUMPAD9), X(MULTIPLY), X(ADD), X(SEPARATOR), X(SUBTRACT), X(DECIMAL), X(DIVIDE), X(F1), X(F2), X(F3), X(F4), X(F5), X(F6), X(F7), X(F8), X(F9), X(F10), X(F11), X(F12), X(NUMLOCK), X(SCROLL), X(LSHIFT), X(RSHIFT), X(LCONTROL), X(RCONTROL), Y(ENTER), Y(LEFT), Y(RIGHT), Y(HOME), Y(END), Y(BACKSPACE), Y(TAB), Y(INSERT), Y(DELETE), {0, 0} }; #undef X #undef Y // ----------------------------------------------------------------------------- bool InputEngine::_RegisterScriptBindings() { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); ScriptEngine *pScript = static_cast(pKernel->GetService("script")); BS_ASSERT(pScript); lua_State *L = static_cast(pScript->GetScriptObject()); BS_ASSERT(L); if (!LuaBindhelper::AddFunctionsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_FUNCTIONS)) return false; if (!LuaBindhelper::AddConstantsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_CONSTANTS)) return false; CharacterCallbackPtr = Common::SharedPtr(new CharacterCallbackClass(L)); CommandCallbackPtr = Common::SharedPtr(new CommandCallbackClass(L)); return true; } } // End of namespace Sword25