/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_STDWININPUT_H #define SWORD25_STDWININPUT_H /// Includes #include "common/scummsys.h" #include "common/list.h" #include "sword25/kernel/common.h" #include "sword25/input/inputengine.h" namespace Sword25 { /// Forward class definitions class Kernel; /// Class definitions class ScummVMInput : public InputEngine { public: ScummVMInput(Kernel *pKernel); virtual ~ScummVMInput(); virtual bool Init(); virtual void Update(); virtual bool IsLeftMouseDown(); virtual bool IsRightMouseDown(); virtual bool WasLeftMouseDown(); virtual bool WasRightMouseDown(); virtual bool IsLeftDoubleClick(); virtual int GetMouseX(); virtual int GetMouseY(); virtual bool IsKeyDown(uint KeyCode); virtual bool WasKeyDown(uint KeyCode); virtual void SetMouseX(int PosX); virtual void SetMouseY(int PosY); virtual bool RegisterCharacterCallback(CallbackPtr Callback); virtual bool UnregisterCharacterCallback(CallbackPtr Callback); virtual bool RegisterCommandCallback(CallbackPtr Callback); virtual bool UnregisterCommandCallback(CallbackPtr Callback); virtual void ReportCharacter(byte Character); virtual void ReportCommand(KEY_COMMANDS Command); bool persist(OutputPersistenceBlock &writer); bool unpersist(InputPersistenceBlock &reader); private: void TestForLeftDoubleClick(); void AlterKeyboardState(int keycode, byte newState); byte m_KeyboardState[2][256]; bool m_LeftMouseState[2]; bool m_RightMouseState[2]; uint m_CurrentState; int m_MouseX; int m_MouseY; bool m_LeftMouseDown; bool m_RightMouseDown; bool m_LeftDoubleClick; uint m_DoubleClickTime; int m_DoubleClickRectWidth; int m_DoubleClickRectHeight; uint m_LastLeftClickTime; int m_LastLeftClickMouseX; int m_LastLeftClickMouseY; Common::List m_CommandCallbacks; Common::List m_CharacterCallbacks; }; } // End of namespace Sword25 #endif