/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_STDWININPUT_H #define SWORD25_STDWININPUT_H /// Includes #include "sword25/kernel/memlog_off.h" #define WIN32_LEAN_AND_MEAN #include #include #include "sword25/kernel/memlog_on.h" #include "sword25/kernel/common.h" #include "sword25/input/inputengine.h" /// Klassendefinitionen class BS_Kernel; /// Klassendefinition class BS_StdWinInput : public BS_InputEngine { public: BS_StdWinInput(BS_Kernel* pKernel); virtual ~BS_StdWinInput(); virtual bool Init(); virtual void Update(); virtual bool IsLeftMouseDown(); virtual bool IsRightMouseDown(); virtual bool WasLeftMouseDown(); virtual bool WasRightMouseDown(); virtual bool IsLeftDoubleClick(); virtual int GetMouseX(); virtual int GetMouseY(); virtual bool IsKeyDown(unsigned int KeyCode); virtual bool WasKeyDown(unsigned int KeyCode); virtual void SetMouseX(int PosX); virtual void SetMouseY(int PosY); virtual bool RegisterCharacterCallback(CharacterCallback Callback); virtual bool UnregisterCharacterCallback(CharacterCallback Callback); virtual bool RegisterCommandCallback(CommandCallback Callback); virtual bool UnregisterCommandCallback(CommandCallback Callback); virtual void ReportCharacter(unsigned char Character); virtual void ReportCommand(KEY_COMMANDS Command); bool Persist(BS_OutputPersistenceBlock & Writer); bool Unpersist(BS_InputPersistenceBlock & Reader); private: void TestForLeftDoubleClick(); BYTE m_KeyboardState[2][256]; bool m_LeftMouseState[2]; bool m_RightMouseState[2]; unsigned int m_CurrentState; int m_MouseX; int m_MouseY; bool m_LeftMouseDown; bool m_RightMouseDown; bool m_LeftDoubleClick; unsigned int m_DoubleClickTime; int m_DoubleClickRectWidth; int m_DoubleClickRectHeight; unsigned int m_LastLeftClickTime; int m_LastLeftClickMouseX; int m_LastLeftClickMouseY; std::list m_CommandCallbacks; std::list m_CharacterCallbacks; }; #endif