// TODO: Properly replace all game occurances that use these types with proper ScummVM types, and remove this file #ifndef SWORD25_STDINT_H #define SWORD25_STDINT_H #include "common/scummsys.h" typedef uint8 uint8_t; typedef uint16 uint16_t; typedef uint32 uint32_t; typedef int8 int8_t; typedef int16 int16_t; typedef int32 int32_t; typedef unsigned long long uint64_t; typedef signed long long int64_t; typedef unsigned long long uint64; typedef signed long long int64; #endif