/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_CALLBACK_REGISTRY_H #define SWORD25_CALLBACK_REGISTRY_H // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "common/scummsys.h" #include "common/str.h" #include "common/hash-str.h" #include "common/hashmap.h" #include "sword25/kernel/bs_stdint.h" #include "sword25/kernel/common.h" namespace Sword25 { // ----------------------------------------------------------------------------- // Klassendeklaration // ----------------------------------------------------------------------------- typedef void (*CallbackPtr)(int command); class CallbackRegistry { public: static CallbackRegistry &getInstance() { static CallbackRegistry _instance; return _instance; } bool registerCallbackFunction(const Common::String &name, CallbackPtr ptr); CallbackPtr resolveCallbackFunction(const Common::String &name) const; Common::String resolveCallbackPointer(CallbackPtr ptr) const; private: typedef Common::HashMap NameToPtrMap; NameToPtrMap _nameToPtrMap; struct CallbackPtr_EqualTo { bool operator()(CallbackPtr x, CallbackPtr y) const { return x == y; } }; struct CallbackPtr_Hash { uint operator()(CallbackPtr x) const { return static_cast((int64)x % ((int64)1 << sizeof(uint))); } }; typedef Common::HashMap PtrToNameMap; PtrToNameMap _ptrToNameMap; CallbackPtr findPtrByName(const Common::String &name) const; Common::String findNameByPtr(CallbackPtr ptr) const; void storeCallbackFunction(const Common::String &name, CallbackPtr ptr); }; } // End of namespace Sword25 #endif