/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "common/config-manager.h" #include "common/fs.h" #include "common/savefile.h" #include "common/system.h" #include "sword25/kernel/filesystemutil.h" #include "sword25/kernel/persistenceservice.h" namespace Sword25 { #define BS_LOG_PREFIX "FILESYSTEMUTIL" // ----------------------------------------------------------------------------- // Constants and utility functions // ----------------------------------------------------------------------------- Common::String GetAbsolutePath(const Common::String &Path) { Common::FSNode node(Path); if (!node.exists()) { // An error has occurred finding the node // We can do nothing at this pointer than return an empty string BS_LOG_ERRORLN("A call to GetAbsolutePath failed."); return ""; } // Return the result return node.getPath(); } // ----------------------------------------------------------------------------- // Class definitions // ----------------------------------------------------------------------------- class BS_FileSystemUtilScummVM : public FileSystemUtil { public: virtual Common::String GetUserdataDirectory() { Common::String path = ConfMan.get("savepath"); if (path.empty()) { error("No save path has been defined"); return ""; } // Return the path return path; } virtual Common::String GetPathSeparator() { return Common::String("/"); } virtual int64 GetFileSize(const Common::String &Filename) { Common::FSNode node(Filename); // If the file does not exist, return -1 as a result if (!node.exists()) return -1; // Get the size of the file and return it Common::File f; f.open(node); uint32 size = f.size(); f.close(); return size; } virtual TimeDate GetFileTime(const Common::String &Filename) { // TODO: There isn't any way in ScummVM to get a file's modified date/time. We will need to check // what code makes use of it. If it's only the save game code, for example, we may be able to // encode the date/time inside the savegame files themselves. TimeDate result; g_system->getTimeAndDate(result); return result; } virtual bool FileExists(const Common::String &Filename) { Common::File f; if (f.exists(Filename)) return true; // Check if the file exists in the save folder Common::FSNode folder(PersistenceService::GetSavegameDirectory()); Common::FSNode fileNode = folder.getChild(FileSystemUtil::GetInstance().GetPathFilename(Filename)); return fileNode.exists(); } virtual bool CreateDirectory(const Common::String &DirectoryName) { // ScummVM doesn't support creating folders, so this is only a stub BS_LOG_ERRORLN("CreateDirectory method called"); return false; } virtual Common::String GetPathFilename(const Common::String &Path) { for (int i = Path.size() - 1; i >= 0; --i) { if ((Path[i] == '/') || (Path[i] == '\\')) { return Common::String(&Path.c_str()[i + 1]); } } return Path; } }; // ----------------------------------------------------------------------------- // Singleton method of parent class // ----------------------------------------------------------------------------- FileSystemUtil &FileSystemUtil::GetInstance() { static BS_FileSystemUtilScummVM Instance; return Instance; } } // End of namespace Sword25