/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #include "common/config-manager.h" #include "common/fs.h" #include "common/textconsole.h" #include "sword25/kernel/filesystemutil.h" #include "sword25/kernel/persistenceservice.h" namespace Sword25 { Common::String FileSystemUtil::getUserdataDirectory() { // FIXME: This code is a hack which bypasses the savefile API, // and should eventually be removed. Common::String path = ConfMan.get("savepath"); if (path.empty()) { error("No save path has been defined"); return ""; } // Return the path return path; } Common::String FileSystemUtil::getPathSeparator() { // FIXME: This code is a hack which bypasses the savefile API, // and should eventually be removed. return Common::String("/"); } bool FileSystemUtil::fileExists(const Common::String &filename) { Common::File f; if (f.exists(filename)) return true; // Check if the file exists in the save folder Common::FSNode folder(PersistenceService::getSavegameDirectory()); Common::FSNode fileNode = folder.getChild(getPathFilename(filename)); return fileNode.exists(); } Common::String FileSystemUtil::getPathFilename(const Common::String &path) { for (int i = path.size() - 1; i >= 0; --i) { if ((path[i] == '/') || (path[i] == '\\')) { return Common::String(&path.c_str()[i + 1]); } } return path; } } // End of namespace Sword25