/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ /* * * The class BS_FileSystemUtil represents a wrapper for file system specific * operations that do not have equivalents in the C/C++ libraries. * * Each supported platform must implement this interface, and the method * BS_FileSystemUtil Singleton::instance() */ #ifndef SWORD25_FILESYSTEMUTIL_H #define SWORD25_FILESYSTEMUTIL_H // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "common/system.h" #include "common/str.h" #include "common/str-array.h" #include "sword25/kernel/common.h" namespace Sword25 { // ----------------------------------------------------------------------------- // Class definitions // ----------------------------------------------------------------------------- class FileSystemUtil { public: /** * This function returns the name of the directory in which all user data is to be stored. * * These are for example Screenshots, game saves, configuration files, log files, ... * @return Returns the name of the directory for user data. */ static Common::String getUserdataDirectory(); /** * @return Returns the path seperator */ static Common::String getPathSeparator(); /** * @param Filename The path to a file. * @return Returns true if the file exists. */ static bool fileExists(const Common::String &filename); /** * Gets the filename from a path and filename * @param Filename The full path and filename * @return Returns just the filename */ static Common::String getPathFilename(const Common::String &path); }; } // End of namespace Sword25 #endif