/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ /* * * The class BS_FileSystemUtil represents a wrapper for file system specific * operations that do not have equivalents in the C/C++ libraries. * * Each supported platform must implement this interface, and the method * BS_FileSystemUtil Singleton::getInstance() */ #ifndef SWORD25_FILESYSTEMUTIL_H #define SWORD25_FILESYSTEMUTIL_H // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "common/system.h" #include "common/str.h" #include "common/str-array.h" #include "sword25/kernel/common.h" #include "sword25/kernel/bs_stdint.h" namespace Sword25 { // ----------------------------------------------------------------------------- // Class definitions // ----------------------------------------------------------------------------- class BS_FileSystemUtil { public: static BS_FileSystemUtil &GetInstance(); virtual ~BS_FileSystemUtil() {}; /** * This function returns the name of the directory in which all user data is to be stored. * * These are for example Screenshots, game saves, configuration files, log files, ... * @return Returns the name of the directory for user data. */ virtual Common::String GetUserdataDirectory() = 0; /** * @return Returns the path seperator */ virtual Common::String GetPathSeparator() = 0; /** * @param Filename The path to a file. * @return Returns the size of the specified file. If the size could not be * determined, or the file does not exist, returns -1 */ virtual int64 GetFileSize(const Common::String &Filename) = 0; /** * @param Filename The path to a file. * @return Returns the timestamp of the specified file. */ virtual TimeDate GetFileTime(const Common::String &Filename) = 0; /** * @param Filename The path to a file. * @return Returns true if the file exists. */ virtual bool FileExists(const Common::String &Filename) = 0; /** * This function creates a directory * * If the parameter is "\b\c\d\e" is passed, and "\b\c" already exists, then folder 'd' * will be created, and subdirectory 'e' under it. * @param DirectoryName The name of the directory to be created * @return Returns true if the folder(s) could be created, otherwise false. */ virtual bool CreateDirectory(const Common::String &DirectoryName) = 0; /** * Creates a list of filenames in a given directory. * @param Directory The directory to search * @return Returns a vector containing all of the found filenames */ virtual Common::StringArray GetFilesInDirectory(const Common::String &Path) = 0; }; } // End of namespace Sword25 #endif