/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_INPUTPERSISTENCEBLOCK_H #define SWORD25_INPUTPERSISTENCEBLOCK_H // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "common/array.h" #include "sword25/kernel/common.h" #include "sword25/kernel/persistenceblock.h" namespace Sword25 { // ----------------------------------------------------------------------------- // Class declaration // ----------------------------------------------------------------------------- class InputPersistenceBlock : public PersistenceBlock { public: enum ErrorState { NONE, END_OF_DATA, OUT_OF_SYNC }; InputPersistenceBlock(const void *Data, unsigned int DataLength); virtual ~InputPersistenceBlock(); void Read(int16 &Value); void Read(signed int &Value); void Read(unsigned int &Value); void Read(float &Value); void Read(bool &Value); void Read(Common::String &Value); void Read(Common::Array &Value); bool IsGood() const { return m_ErrorState == NONE; } ErrorState GetErrorState() const { return m_ErrorState; } private: bool CheckMarker(byte Marker); bool CheckBlockSize(int Size); void RawRead(void *DestPtr, size_t Size); Common::Array m_Data; Common::Array::const_iterator m_Iter; ErrorState m_ErrorState; }; } // End of namespace Sword25 #endif