/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_INPUTPERSISTENCEBLOCK_H #define SWORD25_INPUTPERSISTENCEBLOCK_H #include "common/array.h" #include "sword25/kernel/common.h" #include "sword25/kernel/persistenceblock.h" namespace Sword25 { class InputPersistenceBlock : public PersistenceBlock { public: enum ErrorState { NONE, END_OF_DATA, OUT_OF_SYNC }; InputPersistenceBlock(const void *data, uint dataLength, int version); virtual ~InputPersistenceBlock(); void read(int16 &value); void read(signed int &value); void read(uint &value); void read(float &value); void read(bool &value); void readString(Common::String &value); void readByteArray(Common::Array &value); bool isGood() const { return _errorState == NONE; } ErrorState getErrorState() const { return _errorState; } int getVersion() const { return _version; } private: bool checkMarker(byte marker); bool checkBlockSize(int size); void rawRead(void *destPtr, size_t size); Common::Array _data; Common::Array::const_iterator _iter; ErrorState _errorState; int _version; }; } // End of namespace Sword25 #endif