/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ /* * BS_Kernel * --------- * This is the main class of the engine. * This class creates and manages all other Engine elements: the sound engine, graphics engine ... * It is not necessary to release all the items individually, this is performed by the Kernel class. * * Autor: Malte Thiesen */ #ifndef SWORD25_KERNEL_H #define SWORD25_KERNEL_H // Includes #include "common/scummsys.h" #include "common/random.h" #include "common/stack.h" #include "common/util.h" #include "engines/engine.h" #include "sword25/kernel/common.h" #include "sword25/kernel/bs_stdint.h" #include "sword25/kernel/window.h" #include "sword25/kernel/resmanager.h" namespace Sword25 { // Class definitions class Service; class GraphicEngine; class ScriptEngine; class SoundEngine; class InputEngine; class PackageManager; class MoviePlayer; /** * This is the main engine class * * This class creates and manages all other engine components such as sound engine, graphics engine ... * It is not necessary to release all the items individually, this is performed by the Kernel class. */ class Kernel { public: // Window methods // ---------------- /** * Returns a pointer to the window object */ Window *GetWindow() { return _pWindow; } // Service Methods // --------------- /** * Creates a new service with the given identifier. Returns a pointer to the service, or null if the * service could not be created * Note: All services must be registered in service_ids.h, otherwise they cannot be created here * @param SuperclassIdentifier The name of the superclass of the service * z.B: "sfx", "gfx", "package" ... * @param ServiceIdentifier The name of the service * For the superclass "sfx" an example could be "Fmod" or "directsound" */ Service *NewService(const Common::String &SuperclassIdentifier, const Common::String &ServiceIdentifier); /** * Ends the current service of a superclass. Returns true on success, and false if the superclass * does not exist or if not service was active * @param SuperclassIdentfier The name of the superclass which is to be disconnected * z.B: "sfx", "gfx", "package" ... */ bool DisconnectService(const Common::String &SuperclassIdentifier); /** * Returns a pointer to the currently active service object of a superclass * @param SuperclassIdentfier The name of the superclass * z.B: "sfx", "gfx", "package" ... */ Service *GetService(const Common::String &SuperclassIdentifier); /** * Returns the name of the currentl active service object of a superclass. * If an error occurs, then an empty string is returned * @param SuperclassIdentfier The name of the superclass * z.B: "sfx", "gfx", "package" ... */ Common::String GetActiveServiceIdentifier(const Common::String &SuperclassIdentifier); /** * Returns the number of register superclasses */ unsigned int GetSuperclassCount(); /** * Returns the name of a superclass with the specified index. * Note: The number of superclasses can be retrieved using GetSuperclassCount * @param Number The number of the superclass to return the identifier for. * It should be noted that the number should be between 0 und GetSuperclassCount() - 1. */ Common::String GetSuperclassIdentifier(unsigned int Number); /** * Returns the number of services registered with a given superclass * @param SuperclassIdentifier The name of the superclass * z.B: "sfx", "gfx", "package" ... */ unsigned int GetServiceCount(const Common::String &SuperclassIdentifier); /** * Gets the identifier of a service with a given superclass. * The number of services in a superclass can be learned with GetServiceCount(). * @param SuperclassIdentifier The name of the superclass * z.B: "sfx", "gfx", "package" ... * @param Number die Nummer des Services, dessen Bezeichner man erfahren will.
* Hierbei ist zu beachten, dass der erste Service die Nummer 0 erhält. Number muss also eine Zahl zwischen * 0 und GetServiceCount() - 1 sein. */ Common::String GetServiceIdentifier(const Common::String &SuperclassIdentifier, unsigned int Number); /** * Returns the elapsed time since startup in milliseconds */ unsigned int GetMilliTicks(); /** * Returns the elapsed time since the system start in microseconds. * This method should be used only if GetMilliTick() for the desired application is inaccurate. */ uint64 GetMicroTicks(); /** * Specifies whether the kernel was successfully initialised */ bool GetInitSuccess() { return _InitSuccess; } /** * Returns a pointer to the BS_ResourceManager */ ResourceManager *GetResourceManager() { return _pResourceManager; } /** * Returns how much memory is being used */ size_t GetUsedMemory(); /** * Returns a random number * @param Min The minimum allowed value * @param Max The maximum allowed value */ int GetRandomNumber(int Min, int Max); /** * Returns a pointer to the active Gfx Service, or NULL if no Gfx service is active */ GraphicEngine *GetGfx(); /** * Returns a pointer to the active Sfx Service, or NULL if no Sfx service is active */ SoundEngine *GetSfx(); /** * Returns a pointer to the active input service, or NULL if no input service is active */ InputEngine *GetInput(); /** * Returns a pointer to the active package manager, or NULL if no manager is active */ PackageManager *GetPackage(); /** * Returns a pointer to the script engine, or NULL if it is not active */ ScriptEngine *GetScript(); /** * Returns a pointer to the movie player, or NULL if it is not active */ MoviePlayer *GetFMV(); /** * Pauses for the specified amount of time * @param Msecs The amount of time in milliseconds */ void Sleep(unsigned int Msecs) const; /** * Returns the singleton instance for the kernel */ static Kernel *GetInstance() { if (!_Instance) _Instance = new Kernel(); return _Instance; } /** * Destroys the kernel instance * This method should only be called when the game is ended. No subsequent calls to any kernel * methods should be done after calling this method. */ static void DeleteInstance() { if (_Instance) { delete _Instance; _Instance = NULL; } } /** * Raises an error. This method is used in crashing testing. */ void Crash() const { error("BS_Kernel::Crash"); } private: // ----------------------------------------------------------------------------- // Constructor / destructor // Private singleton methods // ----------------------------------------------------------------------------- Kernel(); virtual ~Kernel(); // ----------------------------------------------------------------------------- // Singleton instance // ----------------------------------------------------------------------------- static Kernel *_Instance; // Superclass class // ---------------- class Superclass { private: Kernel *_pKernel; unsigned int _ServiceCount; Common::String _Identifier; Service *_ActiveService; Common::String _ActiveServiceName; public: Superclass(Kernel *pKernel, const Common::String &Identifier); ~Superclass(); unsigned int GetServiceCount() const { return _ServiceCount; } Common::String GetIdentifier() const { return _Identifier; } Service *GetActiveService() const { return _ActiveService; } Common::String GetActiveServiceName() const { return _ActiveServiceName; } Common::String GetServiceIdentifier(unsigned int Number); Service *NewService(const Common::String &ServiceIdentifier); bool DisconnectService(); }; Common::Array _SuperclassList; Common::Stack _ServiceCreationOrder; Superclass *GetSuperclassByIdentifier(const Common::String &Identifier); bool _InitSuccess; // Specifies whether the engine was set up correctly bool _Running; // Specifies whether the application should keep running on the next main loop iteration // Active window // ------------- Window *_pWindow; // Random number generator // ----------------------- Common::RandomSource _rnd; /* // Features variables and methods // ---------------------------------- enum _CPU_FEATURES_BITMASKS { _MMX_BITMASK = (1 << 23), _SSE_BITMASK = (1 << 25), _SSE2_BITMASK = (1 << 26), _3DNOW_BITMASK = (1 << 30), _3DNOWEXT_BITMASK = (1 << 31) }; bool _DetectCPU(); bool _MMXPresent; bool _SSEPresent; bool _SSE2Present; bool _3DNowPresent; bool _3DNowExtPresent; CPU_TYPES _CPUType; Common::String _CPUVendorID; */ // Resourcemanager // --------------- ResourceManager *_pResourceManager; bool _RegisterScriptBindings(); }; /** * This is only a small class that manages the data of a service. It is a little ugly, I know, * but with Common::String a simple struct could not be used. */ class BS_ServiceInfo { public: BS_ServiceInfo(const Common::String &SuperclassIdentifier_, const Common::String &ServiceIdentifier_, Service*(*CreateMethod_)(Kernel *)) { this->SuperclassIdentifier = SuperclassIdentifier_; this->ServiceIdentifier = ServiceIdentifier_; this->CreateMethod = CreateMethod_; }; Common::String SuperclassIdentifier; Common::String ServiceIdentifier; Service*(*CreateMethod)(Kernel *); }; template void ReverseArray(Common::Array Arr) { if (Arr.size() < 2) return; for (uint i = 0; i < (Arr.size() / 2 - 1); ++i) { T temp = Arr[i]; Arr[i] = Arr[Arr.size() - i - 1]; Arr[Arr.size() - i - 1] = temp; } } } // End of namespace Sword25 #endif