/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_PERSISTENCESERVICE_H #define SWORD25_PERSISTENCESERVICE_H // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "sword25/kernel/common.h" namespace Sword25 { // ----------------------------------------------------------------------------- // Class declaration // ----------------------------------------------------------------------------- class BS_PersistenceService { public: BS_PersistenceService(); virtual ~BS_PersistenceService(); // ----------------------------------------------------------------------------- // Singleton Method // ----------------------------------------------------------------------------- static BS_PersistenceService &GetInstance(); // ----------------------------------------------------------------------------- // Interface // ----------------------------------------------------------------------------- static unsigned int GetSlotCount(); static Common::String GetSavegameDirectory(); void ReloadSlots(); bool IsSlotOccupied(unsigned int SlotID); bool IsSavegameCompatible(unsigned int SlotID); Common::String &GetSavegameDescription(unsigned int SlotID); Common::String &GetSavegameFilename(unsigned int SlotID); bool SaveGame(unsigned int SlotID, const Common::String &ScreenshotFilename); bool LoadGame(unsigned int SlotID); private: struct Impl; Impl *m_impl; }; } // End of namespace Sword25 #endif