/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_PERSISTENCESERVICE_H #define SWORD25_PERSISTENCESERVICE_H #include "sword25/kernel/common.h" namespace Sword25 { class PersistenceService { public: PersistenceService(); virtual ~PersistenceService(); // ----------------------------------------------------------------------------- // Singleton Method // ----------------------------------------------------------------------------- static PersistenceService &getInstance(); // ----------------------------------------------------------------------------- // Interface // ----------------------------------------------------------------------------- static uint getSlotCount(); static Common::String getSavegameDirectory(); void reloadSlots(); bool isSlotOccupied(uint slotID); bool isSavegameCompatible(uint slotID); int getSavegameVersion(uint slotID); Common::String &getSavegameDescription(uint slotID); Common::String &getSavegameFilename(uint slotID); bool saveGame(uint slotID, const Common::String &screenshotFilename); bool loadGame(uint slotID); private: struct Impl; Impl *_impl; }; void setGameTarget(const char *target); } // End of namespace Sword25 #endif