/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #include "sword25/kernel/resmanager.h" #include "sword25/kernel/resource.h" #include "sword25/kernel/resservice.h" #include "sword25/kernel/string.h" #include "sword25/package/packagemanager.h" namespace Sword25 { #define BS_LOG_PREFIX "RESOURCEMANAGER" BS_ResourceManager::~BS_ResourceManager() { // Clear all unlocked resources EmptyCache(); // All remaining resources are not released, so print warnings and release Common::List::iterator Iter = m_Resources.begin(); for (; Iter != m_Resources.end(); ++Iter) { BS_LOG_WARNINGLN("Resource \"%s\" was not released.", (*Iter)->GetFileName().c_str()); // Set the lock count to zero while ((*Iter)->GetLockCount() > 0) { (*Iter)->Release(); }; // Delete the resource delete(*Iter); } } /** * Returns a resource by it's ordinal index. Returns NULL if any error occurs * Note: This method is not optimised for speed and should be used only for debugging purposes * @param Ord Ordinal number of the resource. Must be between 0 and GetResourceCount() - 1. */ BS_Resource *BS_ResourceManager::GetResourceByOrdinal(int Ord) const { // Überprüfen ob der Index Ord innerhald der Listengrenzen liegt. if (Ord < 0 || Ord >= GetResourceCount()) { BS_LOG_ERRORLN("Resource ordinal (%d) out of bounds (0 - %d).", Ord, GetResourceCount() - 1); return NULL; } // Liste durchlaufen und die Resource mit dem gewünschten Index zurückgeben. int CurOrd = 0; Common::List::const_iterator Iter = m_Resources.begin(); for (; Iter != m_Resources.end(); ++Iter, ++CurOrd) { if (CurOrd == Ord) return (*Iter); } // Die Ausführung sollte nie an diesem Punkt ankommen. BS_LOG_EXTERRORLN("Execution reached unexpected point."); return NULL; } /** * Registers a RegisterResourceService. This method is the constructor of * BS_ResourceService, and thus helps all resource services in the ResourceManager list * @param pService Which service */ bool BS_ResourceManager::RegisterResourceService(BS_ResourceService *pService) { if (!pService) { BS_LOG_ERRORLN("Can't register NULL resource service."); return false; } m_ResourceServices.push_back(pService); return true; } /** * Deletes resources as necessary until the specified memory limit is not being exceeded. */ void BS_ResourceManager::DeleteResourcesIfNecessary() { // If enough memory is available, or no resources are loaded, then the function can immediately end if (m_KernelPtr->GetUsedMemory() < m_MaxMemoryUsage || m_Resources.empty()) return; // Keep deleting resources until the memory usage of the process falls below the set maximum limit. // The list is processed backwards in order to first release those resources who have been // not been accessed for the longest Common::List::iterator Iter = m_Resources.end(); do { --Iter; // The resource may be released only if it isn't locked if ((*Iter)->GetLockCount() == 0) Iter = DeleteResource(*Iter); } while (Iter != m_Resources.begin() && m_KernelPtr->GetUsedMemory() > m_MaxMemoryUsage); } /** * Releases all resources that are not locked. **/ void BS_ResourceManager::EmptyCache() { // Scan through the resource list Common::List::iterator Iter = m_Resources.begin(); while (Iter != m_Resources.end()) { if ((*Iter)->GetLockCount() == 0) { // Delete the resource Iter = DeleteResource(*Iter); } else ++Iter; } } /** * Returns a requested resource. If any error occurs, returns NULL * @param FileName Filename of resource */ BS_Resource *BS_ResourceManager::RequestResource(const Common::String &FileName) { // Get the absolute path to the file Common::String UniqueFileName = GetUniqueFileName(FileName); if (UniqueFileName == "") return NULL; // Determine whether the resource is already loaded // If the resource is found, it will be placed at the head of the resource list and returned { BS_Resource *pResource = GetResource(UniqueFileName); if (pResource) { MoveToFront(pResource); (pResource)->AddReference(); return pResource; } } // The resource was not found, therefore, must not be loaded yet if (m_LogCacheMiss) BS_LOG_WARNINGLN("\"%s\" was not precached.", UniqueFileName.c_str()); BS_Resource *pResource; if ((pResource = LoadResource(UniqueFileName))) { pResource->AddReference(); return pResource; } return NULL; } /** * Loads a resource into the cache * @param FileName The filename of the resource to be cached * @param ForceReload Indicates whether the file should be reloaded if it's already in the cache. * This is useful for files that may have changed in the interim */ bool BS_ResourceManager::PrecacheResource(const Common::String &FileName, bool ForceReload) { // Get the absolute path to the file Common::String UniqueFileName = GetUniqueFileName(FileName); if (UniqueFileName == "") return false; BS_Resource *ResourcePtr = GetResource(UniqueFileName); if (ForceReload && ResourcePtr) { if (ResourcePtr->GetLockCount()) { BS_LOG_ERRORLN("Could not force precaching of \"%s\". The resource is locked.", FileName.c_str()); return false; } else { DeleteResource(ResourcePtr); ResourcePtr = 0; } } if (!ResourcePtr && LoadResource(UniqueFileName) == NULL) { BS_LOG_ERRORLN("Could not precache \"%s\",", FileName.c_str()); return false; } return true; } /** * Moves a resource to the top of the resource list * @param pResource The resource */ void BS_ResourceManager::MoveToFront(BS_Resource *pResource) { // Erase the resource from it's current position m_Resources.erase(pResource->_Iterator); // Re-add the resource at the front of the list m_Resources.push_front(pResource); // Reset the resource iterator to the repositioned item pResource->_Iterator = m_Resources.begin(); } /** * Loads a resource and updates the m_UsedMemory total * * The resource must not already be loaded * @param FileName The unique filename of the resource to be loaded */ BS_Resource *BS_ResourceManager::LoadResource(const Common::String &FileName) { // ResourceService finden, der die Resource laden kann. for (unsigned int i = 0; i < m_ResourceServices.size(); ++i) { if (m_ResourceServices[i]->CanLoadResource(FileName)) { // If more memory is desired, memory must be released DeleteResourcesIfNecessary(); // Load the resource BS_Resource *pResource; if (!(pResource = m_ResourceServices[i]->LoadResource(FileName))) { BS_LOG_ERRORLN("Responsible service could not load resource \"%s\".", FileName.c_str()); return NULL; } // Add the resource to the front of the list m_Resources.push_front(pResource); pResource->_Iterator = m_Resources.begin(); // Also store the resource in the hash table for quick lookup m_ResourceHashTable[pResource->GetFileNameHash() % HASH_TABLE_BUCKETS].push_front(pResource); return pResource; } } BS_LOG_ERRORLN("Could not find a service that can load \"%s\".", FileName.c_str()); return NULL; } /** * Returns the full path of a given resource filename. * It will return an empty string if a path could not be created. */ Common::String BS_ResourceManager::GetUniqueFileName(const Common::String &FileName) const { // Get a pointer to the package manager BS_PackageManager *pPackage = (BS_PackageManager *)m_KernelPtr->GetService("package"); if (!pPackage) { BS_LOG_ERRORLN("Could not get package manager."); return Common::String(""); } // Absoluten Pfad der Datei bekommen und somit die Eindeutigkeit des Dateinamens sicherstellen Common::String UniqueFileName = pPackage->GetAbsolutePath(FileName); if (UniqueFileName == "") BS_LOG_ERRORLN("Could not create absolute file name for \"%s\".", FileName.c_str()); return UniqueFileName; } /** * Deletes a resource, removes it from the lists, and updates m_UsedMemory */ Common::List::iterator BS_ResourceManager::DeleteResource(BS_Resource *pResource) { // Remove the resource from the hash table m_ResourceHashTable[pResource->GetFileNameHash() % HASH_TABLE_BUCKETS].remove(pResource); BS_Resource *pDummy = pResource; // Delete the resource from the resource list Common::List::iterator Result = m_Resources.erase(pResource->_Iterator); // Delete the resource delete(pDummy); // Return the iterator return Result; } /** * Returns a pointer to a loaded resource. If any error occurs, NULL will be returned. * @param UniqueFileName The absolute path and filename * Gibt einen Pointer auf die angeforderte Resource zurück, oder NULL, wenn die Resourcen nicht geladen ist. */ BS_Resource *BS_ResourceManager::GetResource(const Common::String &UniqueFileName) const { // Determine whether the resource is already loaded const Common::List& HashBucket = m_ResourceHashTable[ BS_String::GetHash(UniqueFileName) % HASH_TABLE_BUCKETS]; { Common::List::const_iterator Iter = HashBucket.begin(); for (; Iter != HashBucket.end(); ++Iter) { // Wenn die Resource gefunden wurde wird sie zurückgegeben. if ((*Iter)->GetFileName() == UniqueFileName) return *Iter; } } // Resource wurde nicht gefunden, ist also nicht geladen return NULL; } /** * Writes the names of all currently locked resources to the log file */ void BS_ResourceManager::DumpLockedResources() { for (Common::List::iterator Iter = m_Resources.begin(); Iter != m_Resources.end(); ++Iter) { if ((*Iter)->GetLockCount() > 0) { BS_LOGLN("%s", (*Iter)->GetFileName().c_str()); } } } /** * Specifies the maximum amount of memory the engine is allowed to use. * If this value is exceeded, resources will be unloaded to make room. This value is meant * as a guideline, and not as a fixed boundary. It is not guaranteed not to be exceeded; * the whole game engine may still use more memory than any amount specified. */ void BS_ResourceManager::SetMaxMemoryUsage(unsigned int MaxMemoryUsage) { m_MaxMemoryUsage = MaxMemoryUsage; DeleteResourcesIfNecessary(); } } // End of namespace Sword25