/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #include "sword25/kernel/resource.h" #include "sword25/kernel/string.h" #include "sword25/kernel/kernel.h" #include "sword25/package/packagemanager.h" namespace Sword25 { #define BS_LOG_PREFIX "RESOURCE" Resource::Resource(const Common::String &fileName, RESOURCE_TYPES type) : _type(type), _refCount(0) { PackageManager *pPM = Kernel::GetInstance()->GetPackage(); BS_ASSERT(pPM); _fileName = pPM->getAbsolutePath(fileName); _fileNameHash = BS_String::GetHash(fileName); } void Resource::release() { if (_refCount) { --_refCount; } else BS_LOG_WARNINGLN("Released unlocked resource \"%s\".", _fileName.c_str()); } } // End of namespace Sword25