/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_RESOURCE_H #define SWORD25_RESOURCE_H #include "common/list.h" #include "common/str.h" #include "sword25/kernel/common.h" namespace Sword25 { class Kernel; class ResourceManager; class Resource { friend class ResourceManager; public: enum RESOURCE_TYPES { TYPE_UNKNOWN, TYPE_BITMAP, TYPE_ANIMATION, TYPE_SOUND, TYPE_FONT }; Resource(const Common::String &UniqueFileName, RESOURCE_TYPES Type); /** * Prevents the resource from being released. * @remarks This method allows a resource to be locked multiple times. **/ void AddReference() { ++_RefCount; } /** * Cancels a previous lock * @remarks The resource can still be released more times than it was 'locked', although it is * not recommended. **/ void Release(); /** * Returns the current lock count for the resource * @return The current lock count **/ int GetLockCount() const { return _RefCount; } /** * Returns the absolute path of the given resource */ const Common::String &GetFileName() const { return _FileName; } /** * Returns the hash of the filename of a resource */ unsigned int GetFileNameHash() const { return _FileNameHash; } /** * Returns a resource's type */ unsigned int GetType() const { return _Type; } protected: virtual ~Resource() {}; private: Common::String _FileName; ///< The absolute filename unsigned int _FileNameHash; ///< The hash value of the filename unsigned int _RefCount; ///< The number of locks unsigned int _Type; ///< The type of the resource Common::List::iterator _Iterator; ///< Points to the resource position in the LRU list }; } // End of namespace Sword25 #endif