/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ /* BS_ScummVMWindow ---------------- Implementation of the BS_Window Interfaces for ScummVM */ #ifndef SWORD25_SCUMMVMWINDOW_H #define SWORD25_SCUMMVMWINDOW_H // Includes #include "sword25/kernel/common.h" #include "sword25/kernel/window.h" namespace Sword25 { // Class definition class BS_ScummVMWindow : public BS_Window { public: BS_ScummVMWindow(int X, int Y, int Width, int Height, bool Visible); virtual ~BS_ScummVMWindow(); bool IsVisible(); void SetVisible(bool Visible); int GetX(); void SetX(int X); int GetY(); void SetY(int X); int GetClientX(); int GetClientY(); int GetWidth(); void SetWidth(int Width); int GetHeight(); void SetHeight(int Height); Common::String GetTitle(); void SetWindowAlive(bool v); void SetTitle(const Common::String &Title); bool HasFocus(); uint GetWindowHandle(); bool WaitForFocus(); bool ProcessMessages(); private: static bool _ClassRegistered; bool _WindowAlive; int _ClientXDelta; int _ClientYDelta; }; } // End of namespace Sword25 #endif