/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ /* * service_ids.h * ------------- * This file lists all the services. * EVERY new service needs to be entered here, otherwise it cannot be instantiated * by pKernel->NewService(..) * * Autor: Malte Thiesen */ #ifndef SWORD25_SERVICE_IDS #define SWORD25_SERVICE_IDS #include "sword25/kernel/common.h" namespace Sword25 { BS_Service *OpenGLGfx_CreateObject(BS_Kernel *pKernel); BS_Service *ScummVMPackageManager_CreateObject(BS_Kernel *pKernel); BS_Service *ScummVMInput_CreateObject(BS_Kernel *pKernel); BS_Service *FMODExSound_CreateObject(BS_Kernel *pKernel); BS_Service *LuaScriptEngine_CreateObject(BS_Kernel *pKernel); BS_Service *Geometry_CreateObject(BS_Kernel *pKernel); BS_Service *OggTheora_CreateObject(BS_Kernel *pKernel); // Services are recorded in this table const BS_ServiceInfo BS_SERVICE_TABLE[] = { // The first two parameters are the name of the superclass and service // The third parameter is the static method of the class that creates an object // of the class and returns it // Example: // BS_ServiceInfo("Superclass", "Service", CreateMethod) BS_ServiceInfo("gfx", "opengl", OpenGLGfx_CreateObject), BS_ServiceInfo("package", "archiveFS", ScummVMPackageManager_CreateObject), BS_ServiceInfo("input", "winapi", ScummVMInput_CreateObject), BS_ServiceInfo("sfx", "fmodex", FMODExSound_CreateObject), BS_ServiceInfo("script", "lua", LuaScriptEngine_CreateObject), BS_ServiceInfo("geometry", "std", Geometry_CreateObject), BS_ServiceInfo("fmv", "oggtheora", OggTheora_CreateObject), }; const unsigned int BS_SERVICE_COUNT = sizeof(BS_SERVICE_TABLE) / sizeof(BS_ServiceInfo); } // End of namespace Sword25 #endif