/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "sword25/kernel/md5.h" #include "sword25/kernel/wincodegenerator.h" using namespace std; // ----------------------------------------------------------------------------- // Hilfsfunktionen und Konstanten // ----------------------------------------------------------------------------- namespace { const char SECRET[] = "LSZNRVWQJHITMIEGESJMZAYVKGTCDT"; // ------------------------------------------------------------------------- string EncodeValue(unsigned int Value) { string Result; for (unsigned int i = 0; i < 7; ++i) { Result.push_back(65 + Value % 26); Value /= 26; } return Result; } } // ----------------------------------------------------------------------------- string BS_WinCodeGenerator::GetWinCode() { // Die System-ID generieren und als String codieren. string SystemID = EncodeValue(GetSystemID()); // Den Hashwert der System-ID mit dem geheimen String berechnen. BS_MD5 md5; string HashData = SystemID + SECRET; md5.Update(reinterpret_cast(&HashData[0]), HashData.size()); unsigned char Digest[16]; md5.GetDigest(Digest); // Die ersten 32-Bit des Digest werden aus dem Digest extrahiert. Zudem wird das oberste Bit ausmaskiert. // So ist es einfacher den Code serverseitig zu überprüfen, da viele Scriptsprachen mit 32-Bit signed integern rechnen. unsigned int ValidationHash = ((Digest[3] & 0x7f) << 24) + (Digest[2] << 16) + (Digest[1] << 8) + Digest[0]; // Der Code besteht aus der codierten System-ID und dem codierten Hash. return SystemID + EncodeValue(ValidationHash); }