/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #include "sword25/kernel/window.h" // Alle Implementationen von BS_Window müssen hier eingetragen werden #include "sword25/kernel/scummvmwindow.h" namespace Sword25 { // Erstellt ein Fenster des GUI des aktuellen Betriebssystems BS_Window *BS_Window::CreateBSWindow(int X, int Y, int Width, int Height, bool Visible) { // Fenster erstellen BS_Window *pWindow = (BS_Window *) new BS_ScummVMWindow(X, Y, Width, Height, Visible); // Falls das Fenster erfolgreich initialisiert wurde, wird ein Pointer auf das Fensterobjekt // zurückgegeben if (pWindow->_InitSuccess) return pWindow; // Ansonsten wird das Fensterobjekt zerstört und NULL zurückgegeben delete pWindow; return NULL; } // Gibt True zurück wenn das Fenster WM_CLOSE empfangen hat - // solange, bis RejectClose() aufgerufen wurde. bool BS_Window::CloseWanted() { bool result = _CloseWanted; _CloseWanted = false; return result; } void BS_Window::SetCloseWanted(bool Wanted) { _CloseWanted = Wanted; } } // End of namespace Sword25