/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_POLYGON_H #define SWORD25_POLYGON_H // Includes #include "sword25/kernel/common.h" #include "sword25/kernel/persistable.h" #include "sword25/math/vertex.h" namespace Sword25 { class Vertex; /** @brief Eine Polygonklasse. */ class Polygon : public Persistable { public: /** * Creates an object of type #BS_Polygon, containing 0 Vertecies. * * With the method Init(), Vertices can be added in later */ Polygon(); /** * Copy constructor */ Polygon(const Polygon &other); /** * Creates a polygon using persisted data */ Polygon(InputPersistenceBlock &reader); /** * Creaes an object of type #BS_Polygon, and assigns Vertices to it * @param VertexCount The number of vertices being passed * @param Vertecies An array of BS_Vertex objects representing the vertices in the polygon. * @remark The Vertecies that define a polygon must not have any self-intersections. * If the polygon does have self-intersections, then an empty polygon object is created. */ Polygon(int vertexCount_, const Vertex *vertices_); /** * Deletes the BS_Polygon object */ virtual ~Polygon(); /** * Initialises the BS_Polygon with a list of Vertecies. * * The Vertices need to define a polygon must not have self-intersections. * If a polygon already has verticies, this will re-initialise it with the new list. * * @param VertexCount The number of vertices being passed * @param Vertecies An array of BS_Vertex objects representing the vertices in the polygon. * @return Returns false if the Vertecies have self-intersections. In this case, * the object is not initialised. */ bool init(int vertexCount_, const Vertex *vertices_); // // ** Exploratory methods ** // /** * Checks whether the Vertecies of the polygon are arranged in a clockwise direction. * @return Returns true if the Vertecies of the polygon are arranged clockwise or co-planar. * Returns false if the Vertecies of the polygon are arrange counter-clockwise. * @remark This method only returns a meaningful result if the polygon has at least three Vertecies. */ bool isCW() const; /** * Checks whether the Vertices of the polygon are arranged in a counter-clockwise direction. * @return Returns true if the Vertecies of the polygon are arranged counter-clockwise. * Returns false if the Vertecies of the polygon are arranged clockwise or co-planar. * @remark This method only returns a meaningful result if the polygon has at least three Vertecies. */ bool isCCW() const; /** * Checks whether a point is inside the polygon * @param Vertex A Vertex with the co-ordinates of the point to be tested. * @param BorderBelongsToPolygon Specifies whether the edge of the polygon should be considered * @return Returns true if the point is inside the polygon, false if it is outside. */ bool isPointInPolygon(const Vertex &vertex, bool borderBelongsToPolygon = true) const; /** * Checks whether a point is inside the polygon * @param X The X position of the point * @param Y The Y position of the point * @param BorderBelongsToPolygon Specifies whether the edge of the polygon should be considered * @return Returns true if the point is inside the polygon, false if it is outside. */ bool isPointInPolygon(int x, int y, bool borderBelongsToPolygon = true) const; /** * Returns the focus/centroid of the polygon */ Vertex getCentroid() const; // Edge belongs to the polygon // Polygon must be CW bool isLineInterior(const Vertex &a, const Vertex &b) const; // Edge does not belong to the polygon // Polygon must be CW bool isLineExterior(const Vertex &a, const Vertex &b) const; // // Manipulation methods // /** * Ensures that the Vertecies of the polygon are arranged in a clockwise direction */ void ensureCWOrder(); /** * Ensures that the Vertecies of the polygon are arranged in a counter-clockwise direction */ void ensureCCWOrder(); /** * Reverses the Vertecies order. */ void reverseVertexOrder(); /** * Moves the polygon. * @param Delta The vertex around the polygon to be moved. */ void operator+=(const Vertex &delta); // //------------------ // /// Specifies the number of Vertecies in the Vertecies array. int vertexCount; /// COntains the Vertecies of the polygon Vertex *vertices; virtual bool persist(OutputPersistenceBlock &writer); virtual bool unpersist(InputPersistenceBlock &reader); Polygon &operator=(const Polygon &p) { init(p.vertexCount, p.vertices); return *this; } private: bool _isCW; Vertex _centroid; /** * Computes the centroid of the polygon. */ Vertex computeCentroid() const; /** * Determines how the Vertecies of the polygon are arranged. * @return Returns true if the Vertecies are arranged in a clockwise * direction, otherwise false. */ bool computeIsCW() const; /** * Calculates the cross product of three Vertecies * @param V1 The first Vertex * @param V2 The second Vertex * @param V3 The third Vertex * @return Returns the cross-product of the three vertecies * @todo This method would be better as a method of the BS_Vertex class */ int crossProduct(const Vertex &v1, const Vertex &v2, const Vertex &v3) const; /** * Checks whether the polygon is self-intersecting * @return Returns true if the polygon is self-intersecting. * Returns false if the polygon is not self-intersecting. */ bool checkForSelfIntersection() const; /** * Find the vertex of the polygon that is located below the right-most point, * and returns it's index in the vertex array. * @return Returns the index of the vertex at the bottom-right of the polygon. * Returns -1 if the vertex list is empty. */ int findLRVertexIndex() const; bool isLineInCone(int startVertexIndex, const Vertex &endVertex, bool includeEdges) const; }; } // End of namespace Sword25 #endif