/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_RECT_H #define SWORD25_RECT_H // Includes #include "common/rect.h" #include "sword25/kernel/common.h" #include "sword25/math/vertex.h" namespace Sword25 { // Class definitions /** * Rect class. Currently this encapsultes the ScummVM Rect class. Eventually all usage of this * class should be replaced with Common::Rect directly. */ class BS_Rect: public Common::Rect { public: BS_Rect() : Common::Rect() {} BS_Rect(int16 w, int16 h) : Common::Rect(w, h) {} BS_Rect(int16 x1, int16 y1, int16 x2, int16 y2) : Common::Rect(x1, y1, x2, y2) {} void Move(int DeltaX, int DeltaY) { translate(DeltaX, DeltaY); } bool DoesIntersect(const BS_Rect &Rect_) const { return intersects(Rect_); } bool Intersect(const BS_Rect &Rect_, BS_Rect &Result) const { Result = Rect_; Result.clip(*this); return Result.isEmpty(); } void Join(const BS_Rect &Rect_, BS_Rect &Result) const { Result = Rect_; Result.extend(*this); } int GetWidth() const { return width(); } int GetHeight() const { return height(); } int GetArea() const { return width() * height(); } bool operator==(const BS_Rect &rhs) const { return equals(rhs); } bool operator!= (const BS_Rect &rhs) const { return !equals(rhs); } bool IsValid() const { return isValidRect(); } bool IsPointInRect(const BS_Vertex &Vertex) const { return contains(Vertex.X, Vertex.Y); } bool IsPointInRect(int X, int Y) const { return contains(X, Y); } bool ContainsRect(const BS_Rect &OtherRect) const { return contains(OtherRect); } }; } // End of namespace Sword25 #endif