/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #include "sword25/kernel/outputpersistenceblock.h" #include "sword25/kernel/inputpersistenceblock.h" #include "sword25/math/regionregistry.h" #include "sword25/math/region.h" namespace Common { DECLARE_SINGLETON(Sword25::RegionRegistry); } namespace Sword25 { bool RegionRegistry::persist(OutputPersistenceBlock &writer) { bool result = true; // write out the next handle writer.write(_nextHandle); // Number of regions to write writer.write((uint32)_handle2PtrMap.size()); // Persist all the BS_Regions HANDLE2PTR_MAP::const_iterator iter = _handle2PtrMap.begin(); while (iter != _handle2PtrMap.end()) { // Handle persistence writer.write(iter->_key); // Persist object result &= iter->_value->persist(writer); ++iter; } return result; } bool RegionRegistry::unpersist(InputPersistenceBlock &reader) { bool result = true; // read in the next handle reader.read(_nextHandle); // Destroy all existing BS_Regions //FIXME: This doesn't seem right - the value is being deleted but not the actual hash node itself? while (!_handle2PtrMap.empty()) delete _handle2PtrMap.begin()->_value; // read in the number of BS_Regions uint32 regionCount; reader.read(regionCount); // Restore all the BS_Regions objects for (uint i = 0; i < regionCount; ++i) { // Handle read uint32 handle; reader.read(handle); // BS_Region restore result &= Region::create(reader, handle) != 0; } return reader.isGood() && result; } } // End of namespace Sword25