/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ // ----------------------------------------------------------------------------- // Logging // ----------------------------------------------------------------------------- #define BS_LOG_PREFIX "REGIONREGISTRY" // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "sword25/kernel/outputpersistenceblock.h" #include "sword25/kernel/inputpersistenceblock.h" #include "sword25/math/regionregistry.h" #include "sword25/math/region.h" namespace Sword25 { // ----------------------------------------------------------------------------- // Implementation // ----------------------------------------------------------------------------- Common::SharedPtr RegionRegistry::m_InstancePtr; // ----------------------------------------------------------------------------- void RegionRegistry::LogErrorLn(const char *Message) const { BS_LOG_ERRORLN(Message); } // ----------------------------------------------------------------------------- void RegionRegistry::LogWarningLn(const char *Message) const { BS_LOG_WARNINGLN(Message); } // ----------------------------------------------------------------------------- bool RegionRegistry::Persist(OutputPersistenceBlock &Writer) { bool Result = true; // Write out the next handle Writer.Write(m_NextHandle); // Number of regions to write Writer.Write(m_Handle2PtrMap.size()); // Persist all the BS_Regions HANDLE2PTR_MAP::const_iterator Iter = m_Handle2PtrMap.begin(); while (Iter != m_Handle2PtrMap.end()) { // Handle persistence Writer.Write(Iter->_key); // Persist object Result &= Iter->_value->Persist(Writer); ++Iter; } return Result; } // ----------------------------------------------------------------------------- bool RegionRegistry::Unpersist(InputPersistenceBlock &Reader) { bool Result = true; // Read in the next handle Reader.Read(m_NextHandle); // Destroy all existing BS_Regions //FIXME: This doesn't seem right - the value is being deleted but not the actual hash node itself? while (!m_Handle2PtrMap.empty()) delete m_Handle2PtrMap.begin()->_value; // Read in the number of BS_Regions unsigned int RegionCount; Reader.Read(RegionCount); // Restore all the BS_Regions objects for (unsigned int i = 0; i < RegionCount; ++i) { // Handle read unsigned int Handle; Reader.Read(Handle); // BS_Region restore Result &= Region::Create(Reader, Handle) != 0; } return Reader.IsGood() && Result; } } // End of namespace Sword25