/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ /* BS_Vertex --------- Autor: Malte Thiesen */ #ifndef SWORD25_VERTEX_H #define SWORD25_VERTEX_H // Includes #include #include "common/rect.h" #include "sword25/kernel/common.h" struct lua_State; #if defined(MACOSX) || defined(SOLARIS) || defined(__MINGW32__) #define sqrtf(x) ((float)sqrt(x)) #endif namespace Sword25 { /** * Defines a 2-D Vertex */ class Vertex : public Common::Point { public: Vertex() : Point() {} Vertex(int x_, int y_) : Point(x_, y_) {} Vertex(Point p) : Point(p) {} /** * Calculates the square of the distance between two Vertecies. * @param Vertex The vertex for which the distance is to be calculated * @return Returns the square of the distance between itself and the passed vertex * @remark If only distances should be compared, sqrDist() should be used, since it is faster. */ inline int distance(const Vertex &vertex) const { return (int)(sqrtf(static_cast(sqrDist(vertex))) + 0.5); } static Vertex &luaVertexToVertex(lua_State *L, int StackIndex, Vertex &vertex); static void vertexToLuaVertex(lua_State *L, const Vertex &vertex); }; } // End of namespace Sword25 #endif