/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_WALKREGION_H #define SWORD25_WALKREGION_H #include "common/array.h" #include "sword25/kernel/common.h" #include "sword25/math/region.h" namespace Sword25 { typedef Common::Array BS_Path; /** * This class represents the region in which the main character can move */ class WalkRegion : public Region { friend class Region; protected: WalkRegion(); WalkRegion(InputPersistenceBlock &Reader, uint handle); public: virtual ~WalkRegion(); virtual bool init(const Polygon &contour, const Common::Array *pHoles = 0); /** * Get the shortest path between two points in the region * * This method requires that the starting point lies within the region. The end point * may lie outside the region. Int his case, the end is chosen as the cloest point to it * that lies within the region. * * @param X1 X Co-ordinate of the start point * @param Y1 Y Co-ordinate of the start point * @param X2 X Co-ordinate of the end point * @param Y2 Y Co-ordinate of the end point * @param Path An empty BS_Path that will be set to the resulting path * @return Returns false if the result is invalid, otherwise returns true. */ bool queryPath(int x1, int y1, int x2, int y2, BS_Path &path) { return queryPath(Vertex(x1, y1), Vertex(x2, y2), path); } /** * Get the shortest path between two points in the region. * * @param StartPoint The start point * @param EndPoint The end point * @param Path An empty BS_Path that will be set to the resulting path * @return Returns false if the result is invalid, otherwise returns true. */ bool queryPath(Vertex startPoint, Vertex endPoint, BS_Path &path); virtual void setPos(int x, int y); const Common::Array &getNodes() const { return _nodes; } const Common::Array< Common::Array > &getVisibilityMatrix() const { return _visibilityMatrix; } virtual bool persist(OutputPersistenceBlock &writer); virtual bool unpersist(InputPersistenceBlock &reader); private: Common::Array _nodes; Common::Array< Common::Array > _visibilityMatrix; void initNodeVector(); void computeVisibilityMatrix(); bool checkAndPrepareStartAndEnd(Vertex &start, Vertex &end) const; bool findPath(const Vertex &start, const Vertex &end, BS_Path &path) const; }; } // End of namespace Sword25 #endif