MODULE := engines/sword25 MODULE_OBJS := \ console.o \ detection.o \ sword25.o \ fmv/movieplayer.o \ fmv/movieplayer_script.o \ gfx/animation.o \ gfx/animationdescription.o \ gfx/animationresource.o \ gfx/animationtemplate.o \ gfx/animationtemplateregistry.o \ gfx/bitmap.o \ gfx/dynamicbitmap.o \ gfx/fontresource.o \ gfx/graphicengine.o \ gfx/graphicengine_script.o \ gfx/microtiles.o \ gfx/panel.o \ gfx/renderobject.o \ gfx/renderobjectmanager.o \ gfx/screenshot.o \ gfx/staticbitmap.o \ gfx/text.o \ gfx/timedrenderobject.o \ gfx/image/art.o \ gfx/image/imgloader.o \ gfx/image/renderedimage.o \ gfx/image/swimage.o \ gfx/image/vectorimage.o \ gfx/image/vectorimagerenderer.o \ input/inputengine.o \ input/inputengine_script.o \ kernel/filesystemutil.o \ kernel/inputpersistenceblock.o \ kernel/kernel.o \ kernel/kernel_script.o \ kernel/outputpersistenceblock.o \ kernel/persistenceservice.o \ kernel/resmanager.o \ kernel/resource.o \ math/geometry_script.o \ math/polygon.o \ math/region.o \ math/regionregistry.o \ math/vertex.o \ math/walkregion.o \ package/packagemanager.o \ package/packagemanager_script.o \ script/luabindhelper.o \ script/luacallback.o \ script/luascript.o \ script/lua_extensions.o \ sfx/soundengine.o \ sfx/soundengine_script.o # This module can be built as a plugin ifeq ($(ENABLE_SWORD25), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk