/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ /* * BS_PackageManager * ----------------- * This is the package manager interface, that contains all the methods that a package manager * must implement. * In the package manager, note the following: * 1. It creates a completely new (virtual) directory tree in the packages and directories * can be mounted. * 2. To seperate elements of a directory path '/' must be used rather than '\' * 3. LoadDirectoryAsPackage should only be used for testing. The final release will be * have all files in packages. * * Autor: Malte Thiesen, $author$ */ #ifndef SWORD25_PACKAGE_MANAGER_H #define SWORD25_PACKAGE_MANAGER_H #include "sword25/kernel/common.h" #include "sword25/kernel/kernel.h" #include "sword25/kernel/service.h" #include "common/archive.h" namespace Sword25 { // Class definitions /** * The Package Manager interface * * 1. It creates a completely new (virtual) directory tree in the packages and directories * can be mounted. * 2. To seperate elements of a directory path '/' must be used rather than '\' * 3. LoadDirectoryAsPackage should only be used for testing. The final release will be * have all files in packages. */ class BS_PackageManager : public BS_Service { public: BS_PackageManager(BS_Kernel *pKernel); virtual ~BS_PackageManager() {}; enum FILE_TYPES { FT_DIRECTORY = (1 << 0), FT_FILE = (1 << 1) }; /** * Mounts the contents of a package in the directory specified in the virtual directory tree. * @param FileName The filename of the package to mount * @param MountPosition The directory name under which the package should be mounted * @return Returns true if the mount was successful, otherwise false. */ virtual bool LoadPackage(const Common::String &FileName, const Common::String &MountPosition) = 0; /** * Mounts the contents of a directory in the specified directory in the virtual directory tree. * @param The name of the directory to mount * @param MountPosition The directory name under which the package should be mounted * @return Returns true if the mount was successful, otherwise false. */ virtual bool LoadDirectoryAsPackage(const Common::String &DirectoryName, const Common::String &MountPosition) = 0; /** * Downloads a file from the virtual directory tree * @param FileName The filename of the file to load * @param pFileSize Pointer to the variable that will contain the size of the loaded file. The deafult is NULL. * @return Specifies a pointer to the loaded data of the file * @remark The client must not forget to release the data of the file using BE_DELETE_A. */ virtual void *GetFile(const Common::String &FileName, unsigned int *pFileSize = NULL) = 0; /** * Returns the path to the current directory. * @return Returns a string containing the path to the current directory. * If the path could not be determined, an empty string is returned. * @remark For cutting path elements '\' is used rather than '/' elements. */ virtual Common::String GetCurrentDirectory() = 0; /** * Changes the current directory. * @param Directory The path to the new directory. The path can be relative. * @return Returns true if the operation was successful, otherwise false. * @remark For cutting path elements '\' is used rather than '/' elements. */ virtual bool ChangeDirectory(const Common::String &Directory) = 0; /** * Returns the absolute path to a file in the virtual directory tree. * @param FileName The filename of the file whose absolute path is to be determined. * These parameters may include both relative and absolute paths. * @return Returns an absolute path to the given file. * @remark For cutting path elements '\' is used rather than '/' elements. */ virtual Common::String GetAbsolutePath(const Common::String &FileName) = 0; /** * Creates a BS_PackageManager::FileSearch object to search for files * @param Filter Specifies the search string. Wildcards of '*' and '?' are allowed * @param Path Specifies the directory that should be searched. * @param TypeFilter A combination of flags BS_PackageManager::FT_DIRECTORY and BS_PackageManager::FT_FILE. * These flags indicate whether to search for files, directories, or both. * The default is BS_PackageManager::FT_DIRECTORY | BS_PackageManager::FT_FILE * @return Specifies a pointer to a BS_PackageManager::FileSearch object, or NULL if no file was found. * @remark Do not forget to delete the object after use. */ virtual int doSearch(Common::ArchiveMemberList &list, const Common::String &Filter, const Common::String &Path, unsigned int TypeFilter = FT_DIRECTORY | FT_FILE) = 0; /** * Returns a file's size * @param FileName The filename * @return The file size. If an error occurs, then 0xffffffff is returned. * @remarks For files in packages, then uncompressed size is returned. **/ virtual unsigned int GetFileSize(const Common::String &FileName) = 0; /** * Returns the type of a file. * @param FileName The filename * @return Returns the file type, either (BS_PackageManager::FT_DIRECTORY * or BS_PackageManager::FT_FILE). * If the file was not found, then 0 is returned. */ virtual unsigned int GetFileType(const Common::String &FileName) = 0; /** * Determines whether a file exists * @param FileName The filename * @return Returns true if the file exists, otherwise false. */ virtual bool FileExists(const Common::String &FileName) = 0; private: bool _RegisterScriptBindings(); }; } // ENd of namespace Sword25 #endif