/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #include "sword25/script/luascript.h" #include "sword25/script/luabindhelper.h" namespace Sword25 { static int warning(lua_State *L) { #ifdef DEBUG int __startStackDepth = lua_gettop(L); #endif luaL_checkstring(L, 1); luaL_where(L, 1); lua_pushstring(L, "WARNING - "); lua_pushvalue(L, 1); lua_concat(L, 3); lua_pop(L, 1); #ifdef DEBUG assert(__startStackDepth == lua_gettop(L)); #endif return 0; } static const luaL_reg GLOBAL_FUNCTIONS[] = { {"warning", warning}, {0, 0} }; bool LuaScriptEngine::registerStandardLibExtensions() { lua_State *L = _state; assert(_state); if (!LuaBindhelper::addFunctionsToLib(L, "", GLOBAL_FUNCTIONS)) return false; return true; } } // End of namespace Sword25