/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_LUABINDHELPER_H #define SWORD25_LUABINDHELPER_H #include "sword25/kernel/common.h" namespace Lua { extern "C" { #include "sword25/util/lua/lua.h" #include "sword25/util/lua/lauxlib.h" } } using namespace Lua; namespace Sword25 { #define lua_pushbooleancpp(L, b) (lua_pushboolean(L, b ? 1 : 0)) #define lua_tobooleancpp(L, i) (lua_toboolean(L, i) == 0 ? false : true) struct lua_constant_reg { const char *Name; lua_Number Value; }; class LuaBindhelper { public: /** * Registers a set of functions into a Lua library. * @param L A pointer to the Lua VM * @param LibName The name of the library. * If this is an empty string, the functions will be added to the global namespace. * @param Functions An array of function pointers along with their names. * The array must be terminated with the enry (0, 0) * @return Returns true if successful, otherwise false. */ static bool AddFunctionsToLib(lua_State *L, const Common::String &LibName, const luaL_reg *Functions); /** * Adds a set of constants to the Lua library * @param L A pointer to the Lua VM * @param LibName The name of the library. * If this is an empty string, the functions will be added to the global namespace. * @param Constants An array of the constant values along with their names. * The array must be terminated with the enry (0, 0) * @return Returns true if successful, otherwise false. */ static bool AddConstantsToLib(lua_State *L, const Common::String &LibName, const lua_constant_reg *Constants); /** * Adds a set of methods to a Lua class * @param L A pointer to the Lua VM * @param ClassName The name of the class * When the class name specified does not exist, it is created. * @param Methods An array of function pointers along with their method names. * The array must be terminated with the enry (0, 0) * @return Returns true if successful, otherwise false. */ static bool AddMethodsToClass(lua_State *L, const Common::String &ClassName, const luaL_reg *Methods); /** * Sets the garbage collector callback method when items of a particular class are deleted * @param L A pointer to the Lua VM * @param ClassName The name of the class * When the class name specified does not exist, it is created. * @param GCHandler A function pointer * @return Returns true if successful, otherwise false. */ static bool SetClassGCHandler(lua_State *L, const Common::String &ClassName, lua_CFunction GCHandler); /** * Returns a string containing a stack dump of the Lua stack * @param L A pointer to the Lua VM */ static Common::String StackDump(lua_State *L); /** * Returns a string that describes the contents of a table * @param L A pointer to the Lua VM * @remark The table must be on the Lua stack to be read out. */ static Common::String TableDump(lua_State *L); static bool GetMetatable(lua_State *L, const Common::String &TableName); private: static bool _CreateTable(lua_State *L, const Common::String &TableName); }; } // End of namespace Sword25 #endif