// ----------------------------------------------------------------------------- // This file is part of Broken Sword 2.5 // Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer // // Broken Sword 2.5 is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Broken Sword 2.5 is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Broken Sword 2.5; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // ----------------------------------------------------------------------------- #ifndef SWORD25_LUACALLBACK_H #define SWORD25_LUACALLBACK_H // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "sword25/kernel/common.h" // ----------------------------------------------------------------------------- // Forward Deklarationen // ----------------------------------------------------------------------------- struct lua_State; // ----------------------------------------------------------------------------- // Klassendeklaration // ----------------------------------------------------------------------------- class BS_LuaCallback { public: BS_LuaCallback(lua_State * L); virtual ~BS_LuaCallback(); // Funktion muss auf dem Lua-Stack liegen. void RegisterCallbackFunction(lua_State * L, unsigned int ObjectHandle); // Funktion muss auf dem Lua-Stack liegen. void UnregisterCallbackFunction(lua_State * L, unsigned int ObjectHandle); void RemoveAllObjectCallbacks(lua_State * L, unsigned int ObjectHandle); void InvokeCallbackFunctions(lua_State * L, unsigned int ObjectHandle); protected: virtual int PreFunctionInvokation(lua_State * L) { return 0; } private: void EnsureObjectCallbackTableExists(lua_State * L,unsigned int ObjectHandle); void PushCallbackTable(lua_State * L); void PushObjectCallbackTable(lua_State * L, unsigned int ObjectHandle); }; #endif