/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_SCRIPT_H #define SWORD25_SCRIPT_H #include "common/array.h" #include "common/str.h" #include "sword25/kernel/common.h" #include "sword25/kernel/service.h" #include "sword25/kernel/persistable.h" namespace Sword25 { class Kernel; class OutputPersistenceBlock; class BS_InputPersistenceBlock; class ScriptEngine : public Service, public Persistable { public: ScriptEngine(Kernel *KernelPtr) : Service(KernelPtr) {} virtual ~ScriptEngine() {} // ----------------------------------------------------------------------------- // This method must be implemented by the script engine // ----------------------------------------------------------------------------- /** * Initialises the scrip tengine. Returns true if successful, false otherwise. */ virtual bool init() = 0; /** * Loads a script file and executes it. * @param FileName The script filename */ virtual bool executeFile(const Common::String &fileName) = 0; /** * Executes a specified script fragment * @param Code String of script code */ virtual bool executeString(const Common::String &code) = 0; /** * Returns a pointer to the main object of the script engine * Note: Using this method breaks the encapsulation of the language from the rest of the engine. */ virtual void *getScriptObject() = 0; /** * Makes the command line parameters for the script environment available * Note: How the command line parameters will be used by scripts is dependant on the * particular implementation. * @param CommandLineParameters List containing the command line parameters */ virtual void setCommandLine(const Common::Array &commandLineParameters) = 0; virtual bool persist(OutputPersistenceBlock &writer) = 0; virtual bool unpersist(InputPersistenceBlock &reader) = 0; }; } // End of namespace Sword25 #endif