/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_FMODEXCHANNEL_H #define SWORD25_FMODEXCHANNEL_H // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "sword25/kernel/common.h" // ----------------------------------------------------------------------------- // Forward Declarations // ----------------------------------------------------------------------------- struct FMOD_CHANNEL; struct FMOD_SOUND; // ----------------------------------------------------------------------------- // Klassendefinition // ----------------------------------------------------------------------------- class BS_FMODExChannel { public: BS_FMODExChannel(FMOD_CHANNEL *ChannelPtr, FMOD_SOUND *SoundPtr); virtual ~BS_FMODExChannel(); bool SetPaused(bool Paused); bool SetVolume(float Volume); bool SetPanning(float Panning); bool SetLoop(bool Loop); bool SetLoopPoints(unsigned int LoopStart, unsigned int LoopEnd); bool SetPosition(unsigned int Position); bool Stop(); float GetVolume(); float GetPanning(); unsigned int GetPosition(); unsigned int GetTime(); unsigned int GetLoopStart(); unsigned int GetLoopEnd(); bool IsLooping(); bool IsPaused(); bool IsPlaying(); private: FMOD_CHANNEL *m_ChannelPtr; FMOD_SOUND *m_SoundPtr; }; #endif