/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #include "sword25/sword25.h" #include "sword25/sfx/soundengine.h" #include "sword25/package/packagemanager.h" #include "sword25/kernel/resource.h" #include "audio/decoders/vorbis.h" #include "common/system.h" namespace Sword25 { class SoundResource : public Resource { public: SoundResource(const Common::String &fileName) : Resource(fileName, Resource::TYPE_SOUND), _fname(fileName) {} virtual ~SoundResource() { debugC(1, kDebugSound, "SoundResource: Unloading file %s", _fname.c_str()); } private: Common::String _fname; }; SoundEngine::SoundEngine(Kernel *pKernel) : ResourceService(pKernel) { if (!registerScriptBindings()) error("Script bindings could not be registered."); else debugC(kDebugSound, "Script bindings registered."); _mixer = g_system->getMixer(); for (int i = 0; i < SOUND_HANDLES; i++) _handles[i].type = kFreeHandle; } bool SoundEngine::init(uint sampleRate, uint channels) { warning("STUB: SoundEngine::init(%d, %d)", sampleRate, channels); return true; } void SoundEngine::update() { } void SoundEngine::setVolume(float volume, SOUND_TYPES type) { warning("STUB: SoundEngine::setVolume(%f, %d)", volume, type); } float SoundEngine::getVolume(SOUND_TYPES type) { warning("STUB: SoundEngine::getVolume(%d)", type); return 0; } void SoundEngine::pauseAll() { debugC(1, kDebugSound, "SoundEngine::pauseAll()"); _mixer->pauseAll(true); } void SoundEngine::resumeAll() { debugC(1, kDebugSound, "SoundEngine::resumeAll()"); _mixer->pauseAll(false); } void SoundEngine::pauseLayer(uint layer) { warning("STUB: SoundEngine::pauseLayer(%d)", layer); } void SoundEngine::resumeLayer(uint layer) { warning("STUB: SoundEngine::resumeLayer(%d)", layer); } SndHandle *SoundEngine::getHandle(uint *id) { // NOTE: Index 0 means error. Thus we're not using it for (uint i = 1; i < SOUND_HANDLES; i++) { if (_handles[i].type != kFreeHandle && !_mixer->isSoundHandleActive(_handles[i].handle)) { debugC(kDebugSound, 5, "Handle %d has finished playing", i); _handles[i].type = kFreeHandle; } } for (uint i = 1; i < SOUND_HANDLES; i++) { if (_handles[i].type == kFreeHandle) { debugC(kDebugSound, 5, "Allocated handle %d", i); if (id) *id = i; return &_handles[i]; } } error("Sound::getHandle(): Too many sound handles"); return NULL; } Audio::Mixer::SoundType getType(SoundEngine::SOUND_TYPES type) { switch (type) { case SoundEngine::MUSIC: return Audio::Mixer::kMusicSoundType; case SoundEngine::SPEECH: return Audio::Mixer::kSpeechSoundType; case SoundEngine::SFX: return Audio::Mixer::kSFXSoundType; default: error("Unknown SOUND_TYPE"); } return Audio::Mixer::kPlainSoundType; } bool SoundEngine::playSound(const Common::String &fileName, SOUND_TYPES type, float volume, float pan, bool loop, int loopStart, int loopEnd, uint layer) { debugC(1, kDebugSound, "SoundEngine::playSound(%s, %d, %f, %f, %d, %d, %d, %d)", fileName.c_str(), type, volume, pan, loop, loopStart, loopEnd, layer); playSoundEx(fileName, type, volume, pan, loop, loopStart, loopEnd, layer); return true; } uint SoundEngine::playSoundEx(const Common::String &fileName, SOUND_TYPES type, float volume, float pan, bool loop, int loopStart, int loopEnd, uint layer) { Common::SeekableReadStream *in = Kernel::getInstance()->getPackage()->getStream(fileName); #ifdef USE_VORBIS Audio::SeekableAudioStream *stream = Audio::makeVorbisStream(in, DisposeAfterUse::YES); #endif uint id; SndHandle *handle = getHandle(&id); debugC(1, kDebugSound, "SoundEngine::playSoundEx(%s, %d, %f, %f, %d, %d, %d, %d)", fileName.c_str(), type, volume, pan, loop, loopStart, loopEnd, layer); #ifdef USE_VORBIS _mixer->playStream(getType(type), &(handle->handle), stream, -1, (byte)(volume * 255), (int8)(pan * 127)); #endif return id; } void SoundEngine::setSoundVolume(uint handle, float volume) { assert(handle < SOUND_HANDLES); debugC(1, kDebugSound, "SoundEngine::setSoundVolume(%d, %f)", handle, volume); _mixer->setChannelVolume(_handles[handle].handle, (byte)(volume * 255)); } void SoundEngine::setSoundPanning(uint handle, float pan) { assert(handle < SOUND_HANDLES); debugC(1, kDebugSound, "SoundEngine::setSoundPanning(%d, %f)", handle, pan); _mixer->setChannelBalance(_handles[handle].handle, (int8)(pan * 127)); } void SoundEngine::pauseSound(uint handle) { assert(handle < SOUND_HANDLES); debugC(1, kDebugSound, "SoundEngine::pauseSound(%d)", handle); _mixer->pauseHandle(_handles[handle].handle, true); } void SoundEngine::resumeSound(uint handle) { assert(handle < SOUND_HANDLES); debugC(1, kDebugSound, "SoundEngine::resumeSound(%d)", handle); _mixer->pauseHandle(_handles[handle].handle, false); } void SoundEngine::stopSound(uint handle) { assert(handle < SOUND_HANDLES); debugC(1, kDebugSound, "SoundEngine::stopSound(%d)", handle); _mixer->stopHandle(_handles[handle].handle); } bool SoundEngine::isSoundPaused(uint handle) { warning("STUB: SoundEngine::isSoundPaused(%d)", handle); return false; } bool SoundEngine::isSoundPlaying(uint handle) { assert(handle < SOUND_HANDLES); debugC(1, kDebugSound, "SoundEngine::isSoundPlaying(%d)", handle); return _mixer->isSoundHandleActive(_handles[handle].handle); } float SoundEngine::getSoundVolume(uint handle) { warning("STUB: SoundEngine::getSoundVolume(%d)", handle); return 0; } float SoundEngine::getSoundPanning(uint handle) { warning("STUB: SoundEngine::getSoundPanning(%d)", handle); return 0; } Resource *SoundEngine::loadResource(const Common::String &fileName) { warning("STUB: SoundEngine::loadResource(%s)", fileName.c_str()); return new SoundResource(fileName); } bool SoundEngine::canLoadResource(const Common::String &fileName) { Common::String fname = fileName; debugC(1, kDebugSound, "SoundEngine::canLoadResource(%s)", fileName.c_str()); fname.toLowercase(); return fname.hasSuffix(".ogg"); } bool SoundEngine::persist(OutputPersistenceBlock &writer) { warning("STUB: SoundEngine::persist()"); return true; } bool SoundEngine::unpersist(InputPersistenceBlock &reader) { warning("STUB: SoundEngine::unpersist()"); return true; } } // End of namespace Sword25