/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "sword25/kernel/common.h" #include "sword25/kernel/kernel.h" #include "sword25/script/script.h" #include "sword25/script/luabindhelper.h" #include "sword25/sfx/soundengine.h" namespace Sword25 { static int init(lua_State *L) { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); SoundEngine *pSfx = pKernel->GetSfx(); BS_ASSERT(pSfx); if (lua_gettop(L) == 0) lua_pushbooleancpp(L, pSfx->init(44100, 32)); else if (lua_gettop(L) == 1) lua_pushbooleancpp(L, pSfx->init(static_cast(luaL_checknumber(L, 1)), 32)); else lua_pushbooleancpp(L, pSfx->init(static_cast(luaL_checknumber(L, 1)), static_cast(luaL_checknumber(L, 2)))); return 1; } static int update(lua_State *L) { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); SoundEngine *pSfx = pKernel->GetSfx(); BS_ASSERT(pSfx); pSfx->update(); return 0; } static int setVolume(lua_State *L) { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); SoundEngine *pSfx = pKernel->GetSfx(); BS_ASSERT(pSfx); pSfx->setVolume(static_cast(luaL_checknumber(L, 1)), static_cast(static_cast(luaL_checknumber(L, 2)))); return 0; } static int getVolume(lua_State *L) { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); SoundEngine *pSfx = pKernel->GetSfx(); BS_ASSERT(pSfx); lua_pushnumber(L, pSfx->getVolume(static_cast(static_cast(luaL_checknumber(L, 1))))); return 1; } static int pauseAll(lua_State *L) { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); SoundEngine *pSfx = pKernel->GetSfx(); BS_ASSERT(pSfx); pSfx->pauseAll(); return 0; } static int resumeAll(lua_State *L) { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); SoundEngine *pSfx = pKernel->GetSfx(); BS_ASSERT(pSfx); pSfx->resumeAll(); return 0; } static int pauseLayer(lua_State *L) { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); SoundEngine *pSfx = pKernel->GetSfx(); BS_ASSERT(pSfx); pSfx->pauseLayer(static_cast(luaL_checknumber(L, 1))); return 0; } static int resumeLayer(lua_State *L) { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); SoundEngine *pSfx = pKernel->GetSfx(); BS_ASSERT(pSfx); pSfx->resumeLayer(static_cast(luaL_checknumber(L, 1))); return 0; } static void processPlayParams(lua_State *L, Common::String &fileName, SoundEngine::SOUND_TYPES &type, float &volume, float &pan, bool &loop, int &loopStart, int &loopEnd, uint &layer) { fileName = luaL_checkstring(L, 1); type = static_cast(static_cast(luaL_checknumber(L, 2))); if (lua_gettop(L) < 3 || lua_isnil(L, 3)) volume = 1.0f; else volume = static_cast(luaL_checknumber(L, 3)); if (lua_gettop(L) < 4 || lua_isnil(L, 4)) pan = 0.0f; else pan = static_cast(luaL_checknumber(L, 4)); if (lua_gettop(L) < 5 || lua_isnil(L, 5)) loop = false; else loop = lua_tobooleancpp(L, 5); if (lua_gettop(L) < 6 || lua_isnil(L, 6)) loopStart = -1; else loopStart = static_cast(luaL_checknumber(L, 6)); if (lua_gettop(L) < 7 || lua_isnil(L, 7)) loopEnd = -1; else loopEnd = static_cast(luaL_checknumber(L, 7)); if (lua_gettop(L) < 8 || lua_isnil(L, 8)) layer = 0; else layer = static_cast(luaL_checknumber(L, 8)); } static int playSound(lua_State *L) { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); SoundEngine *pSfx = pKernel->GetSfx(); BS_ASSERT(pSfx); Common::String fileName; SoundEngine::SOUND_TYPES type; float volume; float pan; bool loop; int loopStart; int loopEnd; uint layer; processPlayParams(L, fileName, type, volume, pan, loop, loopStart, loopEnd, layer); lua_pushbooleancpp(L, pSfx->playSound(fileName, type, volume, pan, loop, loopStart, loopEnd, layer)); return 1; } static int playSoundEx(lua_State *L) { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); SoundEngine *pSfx = pKernel->GetSfx(); BS_ASSERT(pSfx); Common::String fileName; SoundEngine::SOUND_TYPES type; float volume; float pan; bool loop; int loopStart; int loopEnd; uint layer; processPlayParams(L, fileName, type, volume, pan, loop, loopStart, loopEnd, layer); lua_pushnumber(L, pSfx->playSoundEx(fileName, type, volume, pan, loop, loopStart, loopEnd, layer)); return 1; } static int setSoundVolume(lua_State *L) { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); SoundEngine *pSfx = pKernel->GetSfx(); BS_ASSERT(pSfx); pSfx->setSoundVolume(static_cast(luaL_checknumber(L, 1)), static_cast(luaL_checknumber(L, 2))); return 0; } static int setSoundPanning(lua_State *L) { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); SoundEngine *pSfx = pKernel->GetSfx(); BS_ASSERT(pSfx); pSfx->setSoundPanning(static_cast(luaL_checknumber(L, 1)), static_cast(luaL_checknumber(L, 2))); return 0; } static int pauseSound(lua_State *L) { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); SoundEngine *pSfx = pKernel->GetSfx(); BS_ASSERT(pSfx); pSfx->pauseSound(static_cast(luaL_checknumber(L, 1))); return 0; } static int resumeSound(lua_State *L) { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); SoundEngine *pSfx = pKernel->GetSfx(); BS_ASSERT(pSfx); pSfx->resumeSound(static_cast(luaL_checknumber(L, 1))); return 0; } static int stopSound(lua_State *L) { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); SoundEngine *pSfx = pKernel->GetSfx(); BS_ASSERT(pSfx); pSfx->stopSound(static_cast(luaL_checknumber(L, 1))); return 0; } static int isSoundPaused(lua_State *L) { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); SoundEngine *pSfx = pKernel->GetSfx(); BS_ASSERT(pSfx); lua_pushbooleancpp(L, pSfx->isSoundPaused(static_cast(luaL_checknumber(L, 1)))); return 1; } static int isSoundPlaying(lua_State *L) { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); SoundEngine *pSfx = pKernel->GetSfx(); BS_ASSERT(pSfx); lua_pushbooleancpp(L, pSfx->isSoundPlaying(static_cast(luaL_checknumber(L, 1)))); return 1; } static int getSoundVolume(lua_State *L) { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); SoundEngine *pSfx = pKernel->GetSfx(); BS_ASSERT(pSfx); lua_pushnumber(L, pSfx->getSoundVolume(static_cast(luaL_checknumber(L, 1)))); return 1; } static int getSoundPanning(lua_State *L) { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); SoundEngine *pSfx = pKernel->GetSfx(); BS_ASSERT(pSfx); lua_pushnumber(L, pSfx->getSoundPanning(static_cast(luaL_checknumber(L, 1)))); return 1; } static const char *SFX_LIBRARY_NAME = "Sfx"; static const luaL_reg SFX_FUNCTIONS[] = { {"Init", init}, {"Update", update}, {"__SetVolume", setVolume}, {"__GetVolume", getVolume}, {"PauseAll", pauseAll}, {"ResumeAll", resumeAll}, {"PauseLayer", pauseLayer}, {"ResumeLayer", resumeLayer}, {"__PlaySound", playSound}, {"__PlaySoundEx", playSoundEx}, {"__SetSoundVolume", setSoundVolume}, {"__SetSoundPanning", setSoundPanning}, {"__PauseSound", pauseSound}, {"__ResumeSound", resumeSound}, {"__StopSound", stopSound}, {"__IsSoundPaused", isSoundPaused}, {"__IsSoundPlaying", isSoundPlaying}, {"__GetSoundVolume", getSoundVolume}, {"__GetSoundPanning", getSoundPanning}, {0, 0} }; static const lua_constant_reg SFX_CONSTANTS[] = { {"MUSIC", SoundEngine::MUSIC}, {"SPEECH", SoundEngine::SPEECH}, {"SFX", SoundEngine::SFX}, {0, 0} }; bool SoundEngine::registerScriptBindings() { Kernel *pKernel = Kernel::GetInstance(); BS_ASSERT(pKernel); ScriptEngine *pScript = pKernel->GetScript(); BS_ASSERT(pScript); lua_State *L = static_cast(pScript->getScriptObject()); BS_ASSERT(L); if (!LuaBindhelper::addFunctionsToLib(L, SFX_LIBRARY_NAME, SFX_FUNCTIONS)) return false; if (!LuaBindhelper::addConstantsToLib(L, SFX_LIBRARY_NAME, SFX_CONSTANTS)) return false; return true; } } // End of namespace Sword25