/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SWORD25_H #define SWORD25_H #include "common/scummsys.h" #include "common/str-array.h" #include "common/util.h" #include "engines/engine.h" #include "sword25/kernel/log.h" namespace Sword25 { enum { kFileTypeHash = 0 }; enum { kDebugScript = 1 << 0 }; #define MESSAGE_BASIC 1 #define MESSAGE_INTERMEDIATE 2 #define MESSAGE_DETAILED 3 struct Sword25GameDescription; class Sword25Engine : public Engine { private: Common::Error AppStart(const Common::StringArray &CommandParameters); bool AppMain(); bool AppEnd(); bool LoadPackages(); protected: virtual Common::Error run(); void shutdown(); public: Sword25Engine(OSystem *syst, const Sword25GameDescription *gameDesc); virtual ~Sword25Engine(); int getGameType() const; uint32 getFeatures() const; Common::Language getLanguage() const; Common::Platform getPlatform() const; const Sword25GameDescription *_gameDescription; }; } // End of namespace Sword25 #endif