/******************************************************************************/ /* This file is part of Broken Sword 2.5 */ /* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */ /* */ /* Broken Sword 2.5 is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* Broken Sword 2.5 is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with Broken Sword 2.5; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /******************************************************************************/ #ifndef GLS_UTIL_H #define GLS_UTIL_H #include "../glsprites.h" #include "glinclude.h" typedef struct { GLfloat x1; GLfloat y1; GLfloat x2; GLfloat y2; } GLS_GLfloatRect; GLS_Bool GLS_IsPowerOf2(GLS_UInt32 value); GLS_UInt32 GLS_NextPowerOf2(GLS_UInt32 value); GLS_UInt32 GLS_Log2(GLS_UInt32 value); GLS_Bool GLS_IntersectGLfloatRects(const GLS_GLfloatRect * r1, const GLS_GLfloatRect * r2, GLS_GLfloatRect * result); #define GLS_MAX(a,b) (((a) > (b)) ? (a) : (b)) #define GLS_MIN(a,b) (((a) < (b)) ? (a) : (b)) #endif