/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sword25/util/lua/scummvm_file.h" #include "common/config-manager.h" #include "common/util.h" namespace Sword25 { Sword25FileProxy::Sword25FileProxy(const Common::String &filename, const Common::String &mode) { assert(filename.contains("config.lua")); if (mode == "r") setupConfigFile(); } void Sword25FileProxy::setupConfigFile() { double sfxVolume = ConfMan.hasKey("sfx_volume") ? 1.0 : 1.0 * ConfMan.getInt("sfx_volume") / 255.0; double musicVolume = ConfMan.hasKey("music_volume") ? 0.5 : 1.0 * ConfMan.getInt("music_volume") / 255.0; double speechVolume = ConfMan.hasKey("speech_volume") ? 1.0 : 1.0 * ConfMan.getInt("speech_volume") / 255.0; bool subtitles = ConfMan.hasKey("subtitles") ? true : ConfMan.getBool("subtitles"); _readData = Common::String::format( "GAME_LANGUAGE = \"%s\"\r\n\ GAME_SUBTITLES = %s\r\n\ MAX_MEMORY_USAGE = 256000000\r\n\ GFX_VSYNC_ACTIVE = true\r\n\ SFX_SAMPLING_RATE = 44100\r\n\ SFX_CHANNEL_COUNT = 32\r\n\ SFX_SOUND_VOLUME = %f\r\n\ SFX_MUSIC_VOLUME = %f\r\n\ SFX_SPEECH_VOLUME = %f\r\n", getLanguage().c_str(), subtitles ? "true" : "false", sfxVolume, musicVolume, speechVolume); _readPos = 0; } Sword25FileProxy::~Sword25FileProxy() { if (!_settings.empty()) writeSettings(); } size_t Sword25FileProxy::read(void *ptr, size_t size, size_t count) { size_t bytesRead = MIN(_readData.size() - _readPos, size * count); memmove(ptr, &_readData.c_str()[_readPos], bytesRead); _readPos += bytesRead; return bytesRead / size; } size_t Sword25FileProxy::write(const char *ptr, size_t count) { // Loop through the provided line(s) while (*ptr) { if ((*ptr == '-') && (*(ptr + 1) == '-')) { // Comment line to skip over while ((*ptr != '\r') && (*ptr != '\n')) ++ptr; } else { // Legitimate data const char *p = strchr(ptr, '\n'); if (!p) p = ptr + strlen(ptr); while ((*p == '\r') || (*p == '\n')) ++p; _settings += Common::String(ptr, p - ptr); ptr = p; } while ((*ptr == '\r') || (*ptr == '\n')) ++ptr; } return count; } void Sword25FileProxy::writeSettings() { // Loop through the setting lines const char *pSrc = _settings.c_str(); while (*pSrc) { if ((*pSrc != '\r') && (*pSrc != '\n')) { const char *p = strchr(pSrc, '='); assert(p); // Get the setting name const char *pEnd = p - 1; while (*pEnd == ' ') --pEnd; Common::String settingName(pSrc, pEnd - pSrc + 1); // Get the setting value const char *pStart = p + 1; while (*pStart == ' ') ++pStart; pEnd = pStart + 1; while ((*pEnd != '\r') && (*pEnd != '\n') && (*pEnd != '\0')) ++pEnd; Common::String value(pStart + (*pStart == '"' ? 1 : 0), pEnd - pStart - (*pStart == '"' ? 2 : 0)); // Update the setting updateSetting(settingName, value); pSrc = pEnd; } // Move to next line while ((*pSrc == '\r') || (*pSrc == '\n')) ++pSrc; } ConfMan.flushToDisk(); } void Sword25FileProxy::updateSetting(const Common::String &setting, const Common::String &value) { if (setting == "GAME_LANGUAGE") setLanguage(value); else if (setting == "GAME_SUBTITLES") ConfMan.setBool("subtitles", value == "true"); else if (setting == "SFX_SOUND_VOLUME") { double v = strtod(value.c_str(), NULL); ConfMan.setInt("sfx_volume", (int)(v * 255)); } else if (setting == "SFX_MUSIC_VOLUME") { double v = strtod(value.c_str(), NULL); ConfMan.setInt("music_volume", (int)(v * 255)); } else if (setting == "SFX_SPEECH_VOLUME") { double v = strtod(value.c_str(), NULL); ConfMan.setInt("speech_volume", (int)(v * 255)); } else { // All other settings are ignored } } /** * Get the language code used by the game for each language it supports */ Common::String Sword25FileProxy::getLanguage() { Common::Language lang = Common::parseLanguage(ConfMan.get("language")); switch (lang) { case Common::EN_ANY: return "en"; case Common::DE_DEU: return "de"; case Common::ES_ESP: return "es"; case Common::FR_FRA: return "fr"; case Common::HU_HUN: return "hr"; case Common::IT_ITA: return "it"; case Common::PL_POL: return "pl"; case Common::PT_BRA: return "pt"; case Common::RU_RUS: return "ru"; default: error("Unknown language '%s' encountered", ConfMan.get("language").c_str()); break; } } /** * Set the language code fro the game */ void Sword25FileProxy::setLanguage(const Common::String &lang) { if (lang == "en") ConfMan.set("language", Common::getLanguageCode(Common::EN_ANY)); else if (lang == "de") ConfMan.set("language", Common::getLanguageCode(Common::DE_DEU)); else if (lang == "es") ConfMan.set("language", Common::getLanguageCode(Common::ES_ESP)); else if (lang == "fr") ConfMan.set("language", Common::getLanguageCode(Common::FR_FRA)); else if (lang == "hr") ConfMan.set("language", Common::getLanguageCode(Common::HU_HUN)); else if (lang == "it") ConfMan.set("language", Common::getLanguageCode(Common::IT_ITA)); else if (lang == "pl") ConfMan.set("language", Common::getLanguageCode(Common::PL_POL)); else if (lang == "pt") ConfMan.set("language", Common::getLanguageCode(Common::PT_BRA)); else if (lang == "ru") ConfMan.set("language", Common::getLanguageCode(Common::RU_RUS)); else error("Unknown language encountered"); } } // End of namespace Sword25