/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "teenagent/actor.h" #include "teenagent/objects.h" namespace TeenAgent { void Actor::render(Graphics::Surface * surface, const Common::Point & position, uint8 orientation, int delta_frame) { const uint8 frames_left_right[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; const uint8 frames_up[] = {18, 19, 20, 21, 22, 23, 24, 25, }; const uint8 frames_down[] = {10, 11, 12, 13, 14, 15, 16, 17, }; Surface * s = NULL; if (delta_frame == 0) { index = 0; //static animation } int dx, dy; switch(orientation) { case Object::ActorLeft: case Object::ActorRight: if (index >= sizeof(frames_left_right)) index = 1; s = frames + frames_left_right[index]; dx = 11; dy = 62; break; case Object::ActorUp: if (index >= sizeof(frames_up)) index = 1; s = frames + frames_up[index]; dx = 29; dy = 67; break; case Object::ActorDown: if (index >= sizeof(frames_down)) index = 1; s = frames + frames_down[index]; dx = 29; dy = 67; break; default: return; } index += delta_frame; int xp = position.x - dx, yp = position.y - dy; if (xp < 0) xp = 0; if (xp + s->w > 320) xp = 320 - s->w; if (yp < 0) yp = 0; if (yp + s->h > 200) yp = 200 - s->h; if (s != NULL) s->render(surface, xp, yp, orientation == Object::ActorLeft); } } // End of namespace TeenAgent