/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TEENAGENT_ANIMATION_H #define TEENAGENT_ANIMATION_H #include "common/stream.h" #include "teenagent/surface.h" namespace TeenAgent { class Animation { public: uint16 id, x, y; bool loop, paused, ignore; enum Type {kTypeLan, kTypeVaria, kTypeInventory}; Animation(); ~Animation(); void load(Common::SeekableReadStream &, Type type = kTypeLan); void free(); Surface *firstFrame(); Surface *currentFrame(int dt); uint16 currentIndex() const { return index; } void resetIndex() { index = 0; } bool empty() const { return frames == NULL; } void restart(); //uint16 width() const { return frames? frames[0].w: 0; } //uint16 height() const { return frames? frames[0].h: 0; } protected: byte *data; uint16 dataSize; uint16 framesCount; Surface *frames; uint16 index; }; } // End of namespace TeenAgent #endif