/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "teenagent/console.h" #include "teenagent/teenagent.h" namespace TeenAgent { Console::Console(TeenAgentEngine *engine) : _engine(engine) { DCmd_Register("enable_object", WRAP_METHOD(Console, enableObject)); DCmd_Register("disable_object", WRAP_METHOD(Console, enableObject)); DCmd_Register("set_ons", WRAP_METHOD(Console, setOns)); DCmd_Register("set_music", WRAP_METHOD(Console, setMusic)); DCmd_Register("animation", WRAP_METHOD(Console, playAnimation)); DCmd_Register("actor_animation", WRAP_METHOD(Console, playActorAnimation)); DCmd_Register("call", WRAP_METHOD(Console, call)); } bool Console::enableObject(int argc, const char **argv) { if (argc < 2) { DebugPrintf("usage: %s object_id [scene_id]\n", argv[0]); return true; } int id = atoi(argv[1]); if (id < 0) { DebugPrintf("object id %d is invalid\n", id); return true; } int scene_id = 0; if (argc > 2) { scene_id = atoi(argv[2]); if (scene_id < 0) { DebugPrintf("scene id %d is invalid\n", scene_id); return true; } } if (strcmp(argv[0], "disable_object") == 0) _engine->disableObject(id, scene_id); else _engine->enableObject(id, scene_id); return true; } bool Console::setOns(int argc, const char **argv) { if (argc < 3) { DebugPrintf("usage: %s index(0-3) value [scene_id]\n", argv[0]); return true; } int index = atoi(argv[1]); if (index < 0 || index > 3) { DebugPrintf("index %d is invalid\n", index); return true; } int value = 0; value = atoi(argv[2]); if (value < 0) { DebugPrintf("invalid value\n"); return true; } int scene_id = 0; if (argc > 3) { scene_id = atoi(argv[3]); if (scene_id < 0) { DebugPrintf("scene id %d is invalid\n", scene_id); return true; } } _engine->setOns(index, value, scene_id); return true; } bool Console::setMusic(int argc, const char **argv) { if (argc < 2) { DebugPrintf("usage: %s index(1-11)\n", argv[0]); return true; } int index = atoi(argv[1]); if (index <= 0 || index > 11) { DebugPrintf("invalid value\n"); return true; } _engine->setMusic(index); return true; } bool Console::playAnimation(int argc, const char **argv) { if (argc < 3) { DebugPrintf("usage: %s id slot(0-3)\n", argv[0]); return true; } int id = atoi(argv[1]); int slot = atoi(argv[2]); if (id < 0 || slot < 0 || slot > 3) { DebugPrintf("invalid slot or animation id\n"); return true; } _engine->playAnimation(id, slot); return true; } bool Console::playActorAnimation(int argc, const char **argv) { if (argc < 2) { DebugPrintf("usage: %s id\n", argv[0]); return true; } int id = atoi(argv[1]); if (id < 0) { DebugPrintf("invalid animation id\n"); return true; } _engine->playActorAnimation(id); return true; } bool Console::call(int argc, const char **argv) { if (argc < 2) { DebugPrintf("usage: %s 0xHEXADDR\n", argv[0]); return true; } uint addr; if (sscanf(argv[1], "0x%x", &addr) != 1) { DebugPrintf("invalid address\n"); return true; } if (!_engine->processCallback(addr)) DebugPrintf("calling callback %04x failed\n", addr); return true; } }