/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "common/system.h" #include "common/savefile.h" #include "common/algorithm.h" #include "base/plugins.h" #include "engines/advancedDetector.h" #include "teenagent/teenagent.h" #include "graphics/thumbnail.h" static const PlainGameDescriptor teenAgentGames[] = { { "teenagent", "Teen Agent" }, { 0, 0 } }; static const ADGameDescription teenAgentGameDescriptions[] = { { "teenagent", "", { {"off.res", 0, NULL, -1}, {"on.res", 0, NULL, -1}, {"ons.res", 0, NULL, -1}, {"varia.res", 0, NULL, -1}, {"lan_000.res", 0, NULL, -1}, {"lan_500.res", 0, NULL, -1}, {"mmm.res", 0, NULL, -1}, {"sam_mmm.res", 0, NULL, -1}, {"sam_sam.res", 0, NULL, -1}, //{"unlogic.res", 0, NULL, -1}, //skipped if not present {NULL, 0, NULL, 0} }, Common::EN_ANY, Common::kPlatformPC, ADGF_NO_FLAGS, Common::GUIO_NOSPEECH }, { "teenagent", "", { {"off.res", 0, NULL, -1}, {"on.res", 0, NULL, -1}, {"ons.res", 0, NULL, -1}, {"varia.res", 0, NULL, -1}, {"lan_000.res", 0, NULL, -1}, {"lan_500.res", 0, NULL, -1}, {"sam_sam.res", 0, NULL, -1}, {"voices.res", 0, NULL, -1}, {"cdlogo.res", 0, NULL, -1}, {NULL, 0, NULL, 0} }, Common::CZ_CZE, Common::kPlatformPC, ADGF_CD, Common::GUIO_NONE }, AD_TABLE_END_MARKER, }; static const ADParams detectionParams = { // Pointer to ADGameDescription or its superset structure (const byte *)teenAgentGameDescriptions, // Size of that superset structure sizeof(ADGameDescription), // Number of bytes to compute MD5 sum for 5000, // List of all engine targets teenAgentGames, // Structure for autoupgrading obsolete targets 0, // Name of single gameid (optional) "teenagent", // List of files for file-based fallback detection (optional) 0, // Flags 0, // Additional GUI options (for every game} Common::GUIO_NONE, // Maximum directory depth 1, // List of directory globs 0 }; #define MAX_SAVES 20 class TeenAgentMetaEngine : public AdvancedMetaEngine { public: TeenAgentMetaEngine() : AdvancedMetaEngine(detectionParams) { } virtual const char *getName() const { return "TeenAgent"; } virtual const char *getOriginalCopyright() const { return "TEENAGENT (C) 1994 Metropolis"; } virtual bool hasFeature(MetaEngineFeature f) const { switch (f) { case kSupportsListSaves: case kSupportsDeleteSave: case kSupportsLoadingDuringStartup: case kSavesSupportMetaInfo: case kSavesSupportThumbnail: return true; default: return false; } } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if (desc) { *engine = new TeenAgent::TeenAgentEngine(syst, desc); } return desc != 0; } // virtual const ADGameDescription *fallbackDetect(const Common::FSList &fslist) const { // return 0; // } static Common::String generateGameStateFileName(const char *target, int slot) { return Common::String::format("%s.%02d", target, slot); } virtual SaveStateList listSaves(const char *target) const { Common::String pattern = target; pattern += ".*"; Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern); Common::sort(filenames.begin(), filenames.end()); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { int slot; const char *ext = strrchr(file->c_str(), '.'); if (ext && (slot = atoi(ext + 1)) >= 0 && slot < MAX_SAVES) { Common::ScopedPtr in(g_system->getSavefileManager()->openForLoading(*file)); if (!in) continue; char buf[25]; in->seek(0); in->read(buf, 24); buf[24] = 0; saveList.push_back(SaveStateDescriptor(slot, buf)); } } return saveList; } virtual int getMaximumSaveSlot() const { return MAX_SAVES - 1; } virtual void removeSaveState(const char *target, int slot) const { Common::String filename = generateGameStateFileName(target, slot); g_system->getSavefileManager()->removeSavefile(filename); } virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const { Common::String filename = generateGameStateFileName(target, slot); Common::ScopedPtr in(g_system->getSavefileManager()->openForLoading(filename)); if (!in) return SaveStateDescriptor(); char buf[25]; in->seek(0); in->read(buf, 24); buf[24] = 0; Common::String desc = buf; in->seek(0x777a); if (!Graphics::checkThumbnailHeader(*in)) return SaveStateDescriptor(slot, desc); SaveStateDescriptor ssd(slot, desc); ssd.setDeletableFlag(true); //checking for the thumbnail Common::ScopedPtr thumb(new Graphics::Surface); if (Graphics::loadThumbnail(*in, *thumb)) ssd.setThumbnail(thumb.release()); return ssd; } }; #if PLUGIN_ENABLED_DYNAMIC(TEENAGENT) REGISTER_PLUGIN_DYNAMIC(TEENAGENT, PLUGIN_TYPE_ENGINE, TeenAgentMetaEngine); #else REGISTER_PLUGIN_STATIC(TEENAGENT, PLUGIN_TYPE_ENGINE, TeenAgentMetaEngine); #endif