/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef TEENAGENT_DIALOG_H #define TEENAGENT_DIALOG_H #include "common/endian.h" #include "common/str.h" namespace TeenAgent { class Scene; class Dialog { public: static uint16 pop(Scene *scene, uint16 addr, uint16 animation1, uint16 animation2, byte color1, byte color2, byte slot1, byte slot2); static uint16 popMark(Scene *scene, uint16 addr) { return pop(scene, addr, 0, 0, 0xd1, 0xd1, 0, 0); } static void show(Scene *scene, uint16 addr, uint16 animation1, uint16 animation2, byte color1, byte color2, byte slot1, byte slot2); static void showMono(Scene *scene, uint16 addr, uint16 animation, byte color, byte slot) { show(scene, addr, animation, animation, color, color, slot, slot); } static void showMark(Scene *scene, uint16 addr) { show(scene, addr, 0, 0, 0xd1, 0xd1, 0, 0); } }; } // End of namespace TeenAgent #endif