/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TEENAGENT_DIALOG_H #define TEENAGENT_DIALOG_H #include "common/endian.h" #include "common/str.h" namespace TeenAgent { // Text Color Symbols enum { textColorJohnNoty = 0xd0, textColorCampGuard = 0xd0, textColorShockedCaptain = 0xd0, textColorMark = 0xd1, textColorCredits = 0xd1, textColorBankGuard = 0xd7, textColorGrandpa = 0xd8, textColorMansionGuard = 0xd9, textColorMarkEnd = 0xe3, textColorProfessor = 0xe5, textColorOldLady = 0xe5, textColorAnne = 0xe5, textColorWellEcho = 0xe5, textColorSonny = 0xe5, textColorEskimo = 0xe5, textColorRGBBoss = 0xe7, textColorGoldDriver = 0xe7, textColorFortuneTeller = 0xeb, textColorCaptain = 0xec, textColorMike = 0xef, textColorCook = 0xef, textColorBarman = 0xef }; class Scene; class TeenAgentEngine; class Dialog { public: Dialog(TeenAgentEngine *vm) : _vm(vm) { } uint16 pop(Scene *scene, uint16 addr, uint16 animation1, uint16 animation2, byte color1, byte color2, byte slot1, byte slot2); uint16 popMark(Scene *scene, uint16 addr) { return pop(scene, addr, 0, 0, textColorMark, textColorMark, 0, 0); } void show(uint16 dialogNum, Scene *scene, uint16 animation1, uint16 animation2, byte color1, byte color2, byte slot1, byte slot2); void showMono(uint16 dialogNum, Scene *scene, uint16 animation, byte color, byte slot) { show(dialogNum, scene, animation, animation, color, color, slot, slot); } void showMark(uint16 dialogNum, Scene *scene) { show(dialogNum, scene, 0, 0, textColorMark, textColorMark, 0, 0); } private: TeenAgentEngine *_vm; void show(Scene *scene, uint16 addr, uint16 animation1, uint16 animation2, byte color1, byte color2, byte slot1, byte slot2); }; } // End of namespace TeenAgent #endif